This past Wednesday I had a virtual Chain of Command game. I have restarted work on my Winter War campaign and am starting to test some of the scenarios. I played with Tom who I believe is based in Northumberland, I met him through the Fangs of the Wolf campaign that Eero is putting on from Finland. he offered to playtest this scenario and I had a sense that he is quite an experienced player...which he certainly proved to be. I am also planning to present this game at the Huzzah gaming convention in Portland, ME in May of this year.
This is scenario 2 in my campaign and is based on the Going with a Bang scenario from the Blitzkrieg sourcebook. The scenario sees a Green Soviet Rifle Platoon advancing south towards Soumussalmi in early December 1939. A Finnish Regular Rifle Platoon has been tasked with blowing up a mobile kitchen and a bridge to slow the Soviet advance. Victory if the Finns blow both objectives or drive the Soviet FM to 0. The Soviets rolled up a 4, so they had 10 supports while the Finns had half. The Soviets did not have AFV's available this early in their advance
Forces
Finland FM 8 (5CD+Red Dice)
Regular Rifle Platoon with Demolition Team
Supports (5)
Pregame Barrage
Demolition Team
Molotovs for each of the 4 Squads
Soviet Union FM9 (4CD+Blue Dice)
Green Rifle Platoon from the 163rd
Supports (10)
Wrath of the gods
Maxim MMG Team with 5 crew
Quad Maxim Team with Gaz truck and 5 crew
Game
Photos will tell the story.....
The JOP's are circled, Tom (the Finns) definitely won this part of the game. I should note that we both had 12" of PM movement but the Soviet Daisy Chain was 12" while the Finns had 18". |
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Unfortunately, the game became quite busy and I forgot to take photos but I will do my best.
My MMG team got shot up before I could advance the green squad in support by the ...... |
......green Finnish SMG section that deployed within close range. |
So a very close game indeed. I felt it went pretty well but the tasks would be quite difficult to achieve. Once the charge is set, in the Demo Rules as written it requires a CoC dice to set off the charges. We are now discussing some modifications to this.
Thanks very much to Tom for helping me play test the scenario.
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