20 May 2024

Huzzah 2024

I had a nice day Saturday meeting up with some old gaming friends in Portland, Maine. This is the major gaming convention in the northeast of the US and is generally well attended. There were quite a few games but maybe less vendors than usual. I only went up on the Saturday, but got in 2 games.

Devil in San Miguel

This is an offshoot of the Devil in the Wilderness but has a weird west setting with a large Lovecraftian element. The characters in the game are the descendants of the Mather and Burrough's faction from the original game who are involved in a generational conflict between good and evil. Interesting enough though one can also have a K'y-an faction which should be known to any fan of Lovecraft's novella, The Mound.  How cool is that. Our game had 6 players with the Witch-Hunters facing off against the Witches. The game appears to more streamlined than the original and I certainly enjoyed myself. Here are a few photos. The rules are quite simple and I would play again and I hope to put on a game myself.

Force on Force Chad-2008

I played this game in the afternoon, I had never played Force on Force, and as I was quite curious about the ruleset I signed up for this game. It was also my introduction to wargaming in the 21st century, a period characterised by asymmetric conflicts. Here we have an UN Irish peace force trying to get a convoy of aid across southeastern Chad. A rebel faction of insurgents is trying to stop them to capture the aid. This was certainly a very impressive set up. The terrain was just amazing as were all the figures and vehicles. I should note that the games-master won best of session.  I quite enjoyed the game, and the rules were quite good but I believe they might have a bit of a learning curve. I would play again.

A day well spent.





 

03 May 2024

Serafimovich Redux-Game 2

 


A week ago myself and Dan got together to play our next game in our Battle of the Sunflowers campaign set in August of 1942 during the German Fall Blau operation. We cannot use the same platoon in consecutive games, so we had a fresh platoon for this game. This time the Italians did not use their motocyclistes as they have only one mounted platoon.

Italian Attackers- 3rd Bersaglieri (FM 8)

Bersaglieri Autoportati Platone #2 (Superior Regulars FR -1)

1 Senior Leader

3 Squadras of 13 men, lead by a JL (3 man Breda LMG w/ rifleman team, 8 man Rifle team)

Supports 7

2 x L3/35 tanketes

Car

Soviet Defenders-154th Rifle Division (FM 11)

Platoon #2 (Regulars FR 0)

1 Senior Leader

4 sections of 11 men, lead by a JL  (no teams, LMG with 3 crew and 7 rifles)

Supports 3

M1937 45mm ATG


The Game

I put down the correct terrain in this game using roads rather than walls.

Patrol Markers
JOP's, Dan certainly emerged better out of the Patrol Phase
The position of my PM's did not allow me to get deployment in cover for both flanks which was a real challenge as Dan took 3 vehicles and I really had only the ATG to stop them.
Dan deployed all his forces quite quickly which worked well for him. This included 2 and 1/2 squads on the field as well as the 2 tankettes and a rifle team in the car. He decided to attack my left flank as my ATG was covering my right. Above you can see the infantry squads with one of the tanketes. I was able to take out of the tanketes with the ATG but then had to move it to my left flank to get cover there. Dan then deployed the car with the rifle team on his left causing me to have to deploy one of my sections on my far right flank.
I deployed one of my sections in the wood to counter the attacking Italians and as you can see from the above photo, I had quite a distance to swing over the ATG to protect my left.
Dan then made a choice and it worked, he launched an attack with all his whole infantry force, it was quite costly for both sides but the Soviets did not have overwhelming forces, so it ended up in a second combat and the defenders broke. By then I had also brought my ATG team across but they got caught in the crossfire and got pinned.
My FM had dropped to zero, a forced withdrawal and an Italian Victory!

Well, a very well played game by Dan from picking his supports to calling those last 2 charges that sent my FM to zero. 

The Butcher's Bill

Italian Platoon #2 (FM5)
7 figures lost
3 dead, 2 missing
CO 0
MO -3
Outlook Affable


Soviet Platoon #2  (FM0)
11 figures lost
5 dead, 3 missing
CO 0
MO -1
Outlook Thoughtful


02 May 2024

3D Printed Norwegians

As I was not 100% with the EWM for my Norwegians, I had a search around and there seemed to be a nice set on Cults3D, these are free but the designer has several other sculpts that are for the Narvik campaign, this includes some German sailors and I believe some French. What is nice about these figures is that they are scaled originally at 1/72 which is a little unusual for 3D STL's. Most are 28mm with a few 15mm. These were a little taller than the EWM and maybe a lot of my other 20mm miniatures (1/72 is I believe a little bigger than 20mm), and certainly thinner (more anatomic). I played with the scale and went with a 96% but this was probably not necessary. You might be able to see the difference as the King Haakon figure has not been reduced.

3D Print on left, EWM on right

I went with the same colour scheme as the EWM and am quite happy with the result. Although I have some reluctance, because of the concern of durability with resin wargaming figures, I will go on with these figures for my Norwegian platoon.

01 May 2024

Achtung Panzer


On our club's last games night, I tried a new tank game called Achtung Panzer. This was put on by William, one of our club's members. I am not a big fan of Bolt Action but I thought it would be fun to print up a couple of tanks in 28mm. I have several German and US AFV STL's from the Hürtgen Forest kickstarter. I have had a couple of games of TFL's What a Tanker, I actually thought it was a bit foolish. So I was not too sure about another tank only game.

But, I will always give something a try, so I showed up with a newly minted Hetzer as well as aPzIV. William was quite well prepared for the game and had gone over the rules carefully. Gabriel showed up with a Churchill, one of my favourite British tanks. William supplied him with a Soviet tank as well as two recon vehicles for each side.

Well, I can say I had a lot of fun, the game rules were a little complicated but they seemed to do a good job of simulated tank warfare. 

I had to leave a little early but fortunately the game was almost over and the Germans secured a victory over the Allies. I had a lot of fun, thanks to William for setting up the game. I certainly will play again and am presently printing up a M10A1.


30 April 2024

Caesars Camp-Counter Attack at Villiers

Last Wednesday myself and Graham got together to play Turn 7 (and last) in our Caesars Camp campaign set in 1940 France. We had played 6 turns, so far with the British winning the most, however I should note that Turn 6 was a cliffhanger with some luck at the end Turing what seemed to be a German victory into a loss. This was the first time that Graham got to attack in the game and he had a fresh platoon. Victory here would allow the Germans to prevent a Major British victory. Because of the complexity of the terrain we decided to play at my place. I should both that we were both -2 of our FM rolls to start the game. 

German Attackers-217th Infanterie Regiment (FM8)


2nd Wave Infantry Platoon #3
Senior Leaders (Leutnant CR 6")
3 squads of 10 men, lead by a JL's, one squad with a MG08/15

Supports 16
Stuka Attack
Extra squad
MMG Team
Flamethrower Team
Sniper


Scottish Defenders-The Cameron Highlanders (FM8)

British EW Infantry Platoon (A Company)
2 Senior Leaders
2" Mortar Team
3 sections of 10 men, lead by Junior Leaders-(minus 3 men)
Vickers MMG Team

Supports 9
Anti-Aircraft Artillery
Pioneer Section w/ 2 entrenchments
Vickers MMG Team w/JL

The Game

Unlike the previous games this game was fought over a fairly densely populated area. We had checked google maps before the game and in the schematic provided in the campaign booklet the church was oriented north to south and it should have been oriented west to east so we changed that. Otherwise I tried my best to duplicate it.

The German approach into the village

Patrol Markers

JOP's
Effect of the Stuka was somewhat muted with most of the hits north of the battle line.
The German attack initially seemed to centre on the British left flank
Also a squad approaching from the right, I put my engineers down on OW.

The German attack is definitely coming from the left with 3 squads now attacking on that side.

The battle got interesting here, but no photos unfortunately. The Germans dropped a Flamethrower Team ambush causing the Brits behind the house to fallback but they then became pinned. They were also able to push a squad into the house denying the JOP to the Brits, thus they were unable to reinforce. It started to look pretty dodgy for the Brits and their FM was now down to 5........
...........I did have an ace up my sleeve though with my MMG section yet undeployed, it was now or never. I had designated the church as my "Keep" at the beginning of the game and warned Graham as such. The Keep functions as a JOP and is Bunker cover. I deployed the squad at the top of the Steeple and they were able to rain 20d6 on the attacking Germans. A lucky double phase came up and I was able to drive the attackers FM down to 0. A British victory!

Well another campaign played out, I must have at least 10 under my belt by now and Graham's first. He played quite well and the last 2 games were quite close. I would not rate this as one of the top campaigns I have played but it was fun. There were a couple of discrepancies or missing pieces in the booklet. I wonder what we will play next. I have a sense that Graham is interested in the Many Rivers campaign as he is building a Dutch platoon.

28 April 2024

Back to Pulp Alley

I noticed a few weeks ago that I had not played Pulp Alley for a some time. I really like this ruleset and was getting concerned that I would forget the rules. Myself and my friend PY usually get together Monday nights for a game once or twice a month, and I suggested that we have a game of Pulp Alley.

PA takes some preparation especially in League composition, but I did not have a lot of time so I went my Order of the Jade Dragon league.

I suspect PY was a little pressed as well so he went with his Followers of the Eye league.

PY did set up a really cool table which he 3D printed himself, it must of took ages, but it looked great and I have to say it was ideal for a Pulp Alley game.
PY's league has the ability to add a character at the beginning of the game, which he was successful with so he ended up with 4 characters. He also has the ability to convert one of my characters to a member of his league but was unable to do so in this game.....thankfully.

As usual, I took only 1 photo during the game and this one was about half way through. I believe we played the first scenario from the book, with a major plot point in the centre and 4 minor plot points peripherally.
Well, I really enjoyed playing PA again. I forgot how much fun it was. We had a lot of play of the Fortune Cards back and forth which added quite a lot of drama. I got crushed for 2 reasons, my dice were awful with which you can not do much but I am starting to realise that this league is quite poorly constructed, especially needing some changes in the traits of the Inscrutable Tong. Will have to get some work in on that, my Baker Street league is a little better but I think I will start working on a Venetian league with some of my figures from Carnevale.