Anyway on to Covid Year 3!
31 December 2021
Anyway on to Covid Year 3!
20 December 2021
|A wintery view from my apartment in Mile End last night.|
17 December 2021
|Pretty similar to the last game, the marines had fewer free moves so they were a little further back on the table. I would of liked to get my southern JOP a little more south but it was OK.|
|Worst deployment in history|
|That looks nasty|
|Thes guys are even more nasty|
|But up comes the Satan|
|Cowering in fear|
16 December 2021
|Battle fought within the blue rectangle|
|The initial British advance|
|I was able to advance my main force up my left flank, and drove back the Milice Canadien , eventually routing both units off the table.|
|Luis was quite tricky though and while I was battering his troops in the centre and the left flank, he had advanced an unit of infantry towards the western house on my right unprotected flank.|
|Time to run a unit into the building before the French got in!|
11 December 2021
Thursday night, we had our 6th turn on the campaign clock in the Saipan campaign turn. This was again "The Probe" scenario from the main rulebook and the Marines second attempt to take the table.
|I thought I would post this photo that Eero took that is actually a screenshot from Discord. The quality is really quite good on Discord with the Boost, over 6000km distance!|
|Marines covering the left flank advance|
|The Sherman advances|
|Infantry supporting the Sherman|
|The Sherman moves out|
|The IJA defensive line|
|The Mortars rain down|
|Staying out of LOS|
|The Kai Shinhoto moves into position|
|Kaboom!, the Marines withdraw|
05 December 2021
Myself and Adam met up there with Dave Valentine the rules writer to have an instructional game. I was pretty familiar with the rules but Adam had not played with the final version before. Notwithstanding, Adam picks up ruleset extremely quickly and this did not slow the game. I had several questions about the game, mostly in respect to the card play as the mechanics are quite straight forward.
I played the Witches with Adam playing the Witch Hunters. The game has an excellent narrative and each player gets 3 main characters with the ability to add several extra characters to your posse or to add unnatural characters to the game which essentially act as automatons, they are best avoided. Dave has a beautiful set up as you will see below.
We got in several turns in 3 hours, and although there was no clear winner, I did get what would reasonably called a marginal victory and I had pushed the game clock towards Evil rather than Good! There are several different objectives that can be set up in any one game, Dave had set up a trap/treasure scenario for this scenario. At the beginning of the game we were more focused on building up our rosters as well as engaging in several melees. We also were able to place several unnatural creatures on the table which we both spent quite a bit of time dodging. As the game progressed, we started to focus on finding the treasure. I was able to find 2 of the 3 treasures, while we both killed one of the other's main characters. Finding treasures and killing main characters are the path to victory.
Here are some photos from the game, I had a great time and many thanks to Dave for putting on the game. I will really look forward to playing more games as it clearly has a lot of replay-ability. I also understand that there is a Victorian Horror variation coming out in the new year. I may finally get to field my Empire of the Dead figures.
|Dave explain the rules, you can see the excellent character cards in the left foreground.|
|The game set up, there 7 named locations on the table.|
|A gallows which I suspect Dave constructed from scratch|
|Treasure or Trap, six of these well crafted markers were placed on the table.|
|My early set up with my 3 characters, as well as an Indian Zombie and 3 French Milice, unfortunately the malice immediatedly betrayed me by going over to the Witch Hunters.|
|Some of the Witch Hunters posse, town folk and a militia sergeant.|
|I was able to trigger 2 treasure traps in my last turn.|