30 April 2014

Some Napoleonics for a Change

In an effort to paint down the metal heap, I am going through each of my biscuit tins (each holds a different nationality) in an attempt to empty them. Amazingly enough the French Napoleonic tin is almost empty. I still have some command figures unpainted and one artillery limber, but the last infantry unit is on the paint table now. I also still have one full box and two partial boxes of Perry Plastic French cavalry. I think I will sell the hussar box, but will keep the 4 Heavy Cavalry figures and the 4 Dragoons figures and paint them to bring these units up to twelve. Then I suppose, I shall be in the market again because at that point the reserve pile is done.

Over the last week I have been working on some Guard Chasseurs with an attached company of Mamelukes as well as finishing off a Artillerie à Cheval unit.
A large cavalry unit for my army with 14 figures

From Foundry, probably the last I will paint, but I do like their lancers!

Three bases had been painted about 5 years ago, I have just added the three bases of Mamelukes and one base of  Guard Chasseurs (3rd from the left)

Hopefully you can see the evolution of my painting

A Mixed unit of Front Rank and Perry, aside from the wheel width they are a good match

The two Front Rank Cannon were painted about 3 years ago, I have just added the Howitzer

The Perry Artillery are certainly very nice figures

25 April 2014

Longstreet Campaign: Game 5

We had game 5 in our Longstreet campaign last Thursday and I have to say that the Union forces (me) got completely crushed, it is the most lop-sided game we have played. I am not sure what really happened but a series of snake-eyes on the German dice and the fact that I did not get any red-bannered interrupt cards in my hand until the end of my first deck (and then had 5 at one time) did not help. I suspect that maybe my tactics were not the best either!

We played scenario 8, The Cornfields.
used with permission
I again lost the toss (it was a tie) and ended up being the defender. I set up a token force to my right flank and my cavalry to my left, with the bulk of the forces being in the centre. I got off to a good start as I had a quickstep card in my first 6 cards, but it went down hill quickly after that. I quickly took some hits and my dice absolutely failed when I tried to fight back. Before I new it the confederates were all over me and that was sort of it. You can find the AR on Adam's blog, the Fencing Frog.

Notwithstanding the horrible loss of stands during the game, my post battle process went rather well and I did earn some Epic Points, and our campaign is now tied. I am going in our next battle with finally a numerical superiority (as should be the case in late 1863) of stands, but very weak in artillery.
As you can see above, most of my units are not small, and I was able to get rid of some cautious units (weak in combat offense) by forming a new provisional cavalry unit and adding to the provisional infantry unit. Still when you compare my forces to Adam's as you see below, he still has a significant number of infantry units with eager élan (strong in combat offense), a challenge to be sure. You can also see that his units are almost all veterans (strong in shooting and combat defense)
Anyway the last battle of 1863 is scheduled for next Thursday, I will really have to start cutting down his forces and do something with all those guns.

A bit of good news though, Fernando has completed the painting of my Union army and they should be leaving Sri Lanka shortly. The photos look good, I plan to apply some washes when they arrive and they have to be based. I am still unsure about their OB, but still 1-2 weeks to think about it I suppose.

18 April 2014

Finally...........some terrain

Area of interest in red box
As regular readers of my blog will know, I enjoy creating terrain. Initially it was terrain for my 28 mm Napoleonic games, here the look was important and the challenge was re-creating the look of historical battle fields but at the same time doing it in a footprint that allows battalion level gaming. Here buildings can not be scale to their footprint, but one has to try to preserve the vertical scale so the figures do not look like giants in comparison to the buildings, quite a challenge really.

I next moved on to some Dark Ages skirmish war gaming, pretty easy really, as there are few complex structures, so a few hovels and some trees on a terrain board will usually do. There are lots of 28 mm scale buildings available for this era.

Last summer, I finally decided to do some WWII skirmish wargaming with the introduction of the Chain of Command rules. I decided to do this in 20 mm as there was lots of affordable figures and vehicles, and I really did not want to spend the money or do the work of painting 28 mm figures. I was done with 15 mm figures (I had painted 2 North Africa armies and sold them), and they just do not do it for me in respect to skirmish wargaming especially with WWII. All the little figures have different weapons which I want to be able to see, so 20 mm seemed an ideal choice. And although the people who I game with use 15 mm figures, I do not regret my choice.

In the fall, I was introduced to the Skirmish Campaign books which are somewhat adaptable to Chain of Command and we have been lumbering along with a Eastern Front campaign that I have quite enjoyed. I had a look at the different books available from the company and decided to buy the Normandy, 44 Red Devils as well as the Finland-The Winter War books. Different reasons for this, but mostly to do with the fact I am from Canada and the Great White North. I wanted to do some battles with Canadian troops and I want to do some battles on a winter terrain. Logical..............right!

First up was Normandy, I had the German troops but minimal German vehicles and no Paratroopers, so the late fall was devoted to researching the manufacturers, acquiring the figures and painting them. I selected the 3 scenarios surrounding the Le Mesnil Crossroads, mostly because the terrain set up was the same for all 3 scenarios, and I could use very similar terrain elements for  the final 4 scenarios in the book. I was told by one of my gaming colleagues that these scenarios were probably not easily adapted to Chain of Command. This does not really worry me as I am really not that rigid, and at the same time the campaign supplement At the Sharp End for CoC has been published. I am pretty sure I can get a good campaign from using the OB's and Support lists from the SC pamphlets, but using the actual scenarios from CoC in conjunction with the Campaign rules. I am sure it will all work out.

So on to the terrain, well I had to decide what was important. One thing I really have found difficult with our Soviet games (and this is certainly not a criticism) is that we did not use real terrain pieces. It was easy enough to remember that dark green felt is a heavy forest, but at the skirmish level the movement and line of sight is completely dependent on the well delineated terrain. I like WYSIWYG, easier said then done really, but I felt I would made a valiant effort. I looks around at a lot of blogs and a lot of terrain and came up with some ideas. I did want to stick with the terrain layouts as described in the SC pamphlets. Finally, I tried to make each terrain item functional in respect to skirmish wargaming. Less important to me was accuracy of the building and terrain items to Normandy. I did try though, but I suspect the buildings and walls as well as the fact that I have used a coniferous forest, may be a little off. Finally it had to be transportable.

Anyway on to the photos, the terrains in the 7 SC scenarios in the Red Devils book are designed for 15 mm vehicles and figures and are generally 2x3' or 2x4' in size, where I was using 20 mm figures, I felt it was pretty safe to go with the standard 4x6' CoC terrain board.
Here is the terrain looking from the west, we are 200 yds northeast of Le Mesnil Crossroads. I used a 2" thick dense pink styrofoam board. I cut it down to 4x6' and then split it in two length wise so I can get it in my car (We have two little cars, so this is a challenging bit). The edges were all covered with duct tape for protection and the hill to your right was sculpted into the basic terrain. The board was then painted with black paint. I find it is safer to give a coat of paint first and then add some detail. The course of the roads was defined carefully with a blow torch (one of my favourite bits) as well as the edges of the hill. I then placed a mixture of fine sand with PVA glue where the road went. Some loose stone was added to the board and the whole board was sprayed with matt medium/PVA combination. The terrain was then rolled with one of those texture rollers with a brown raw umber paint. The whole thing was drybrushed with mocha colour followed by a cream. I then went over the roads, the stones along one edge of the road and the edges of the hill with a heavy wash of watered down black. I then added various different flocks in fine and coarse grades to give some colour. I also used the different colour flocks to define the important features of the terrain so it would be easy to place the right bits in the right place after transport. This includes the two walled structures and the forest. Then two very heavy sprays of the matt medium/PVA combo. The basic board is now done. I think if I had my time back, I would not have modelled the hill into the board, but otherwise things were good.
Here we are looking northeast up the road. I really have little knowledge of roads in Normandy, this is I think a major connecting rural road, so I might of made it a little more smooth and maybe wider. The rubble on the right side of the road will provide soft cover in game play and be treated as broken ground for movement. The bocage of course will be hard cover and a major obstacle for movement.
Here is a dense forest, in CoC this is prevents vehicular traffic and is heavy going for movement. LOS out is restricted to 4". LOS within is 12". Making forests is a bit of a chalenge, I have some nice tree stands from Architects of War, but they really are not easy to transport. I have snapped off several of the plastic Woodland Scenics trees that come with the stands and it is a challenge to keep the foliage on them. I needed something more durable, these are Grand Central Gems, both fir and spruce I believe. They come in bags of 20 for $20, so not a bad deal. I have been sticking them directly into the styrofoam, but I wanted something a little more solid. Gale Force Nine has some nice terrain mostly for FoW, but I noticed that they used 3/16" rubber bases. I searched about and then thought of car mats, these are fairly flexible but durable rubber. So I bought one large truck mat and viola. I am quite happy how it worked. I terrained it first to match the rest of the mat and then forced small holes and fed through the trees, I pushed them through about 1/2" extra and this keeps it in place on the mat.

Here is the first of two building complexes on the terrain, the house is from Italeri 1/72 scale and the roof  comes off, so all good for skirmish wargaming. The stone wall which according to the scenario is 6-8' high, will be a major obstacle and hard cover like bocage. Like a building you can fire out if at the edge only. The wall is from the Hovels Hougomont collection in 15mm, and although out of style I believe, works well in a WYSIWYG terrain set up as you will see below.

The second building complex required was a farm complex with 3 buildings, one two story and two one story, well not exactly but I had to use what I had, as I wanted buildings that were scale and the roofs could be removed. The farmhouse it self is also from Italeri, but the wall and the other two buildings are from 4-Ground, really absolutely superb buildings. Unfortunately the walls are a little low as they are suppose to be similar to walls around the house being higher then a man. I will keep searching around and maybe find something a little better. For the stone house you can see that there is a vehicle gate and small gate, which allows fre movement of vehicles (except tanks) and infantry respectively.
Here is a standing crop field, this was the most time consuming piece to make, as I wanted something that would hide infantry (ie around 20 mm high). It was a lot of work, it is on a hard plastic rigid base and I used a railway terrain product from Busch. I glued the cornstalks on the base and then build up the terrain with wood filler. It came out quite nicely but I am not sure if it was worth it. They are quite flexible in that they bend over, so will be easily deformed by a tank moving through the field (hopefully not damaged though). It will be treated as rough ground for movement but vehicles will have to take a bogcheck upon entering. Infantry will have light cover. LOS out will be 6" and 12" within. Tanks do not have LOS affected.

Here we are looking from the east to the west at the dirt road that runs behind the farm complex. Again the road is lined with stone on one side and bocage on the other. I have not talked a lot about the bocage, it was relatively easy to make, the base is a 1x2" strip of styrofoam mostly cut in 6" lengths. I then used some sort of epoxy to fix this superb furnace filter product on the piece of styrofoam. The base was the painted with PVA and fine grit, as I used a raw umber aerosal spray to paint the piece (the aerosal will dissolve the styrofoam if not protected). I then used a mocha brown aerosal in a light coat to give it some depth. The whole piece was painted with a second coat of PVA and a fine flock of 3 different colours was applied to the base and a coarser flock to the bocage, also in there different colours (darker to lighter as you approach the top). Woodland Scenics products were used for the flocks. I will discuss the height of the bocage a little further down.

Here are two low crop fields, I used small pieces of Zuzzy Mats, which are a soft textured latex to make them. It is a great product, as I can turn these out quite quickly. Painted in raw umber, and subsequently drybrushed with a mocha and the a cream. The crops are from Tajima1 in the UK, they are sold as strips of different colours that are self adhesive. Really a suberb product with excellent service. These are the leafy green and golden yellow strips, the narrow strip in to the south of the farmhouse is their gorse bushes. They will be treated as rough ground for movement and vehicles will have to take a bogcheck upon entering. Infantry will have light cover. LOS is not affected.

The scenario also called fro a small orchard, I used the same technique with the rubber mat as the forest but used much smaller deciduous trees in rows. Maybe a less successful affect. This will be broken ground for movement and provide light cover. LOS out will be 6", within is not be an issue as it is only 10" square.

A little better look at the wall around the garden. There is a gate that allows unimpeded infantry movement.

Looking from the west.

I really like how the forest came out.

A Canadian paratroop section with the SL.

You can see that the wall is a nice height.

Paratroopers with Piat waiting in ambush

German LMG team in soft cover.

German rifle team moving through open ground with JL.

Panzer III

Panzergrenadiers squad in SdKfz 251/1

German SL's directing the troops.
As a matter of interest, I was able to download this image from googlemaps.  Most of the bocage gone I am afraid, and the walled farm is set back more from the road. But quite amazing how much is still preserved.

This was a really enjoyable project and all in all I am quite pleased on how it came out. I am a little unsure about the height of the bocage, my research tell me 18-20', but I think the vertical scale here may be off visually. Any thoughts?

Well now on to the snowy fields, certainly a much less complex project.

06 April 2014

The Longstreet Campaign: Game 4

Another game was played in our excellent American Civil War campaign at the Hobby Bunker last Thursday night. Again the rebel forces led by Adam claimed victory. But as we all know this is a war of attrition and my noble Union forces again initiated many heroic combats and are still holding on to lead. We know it is all about strategy rather then tactics!

This time we played the Clear the Tree Line scenario. I had a good look at it before the game, it definitely seemed an advantage to be the defender here, but this was the first game in our campaign where I did not have the advantage in choice by pulling the Broken Code campaign card in the previous post game process and of course Adam won the toss and I ending up being the attacker.
used with permission
You can see the basic layout of the table as above, in this game the terrain placement phase was going to be pretty important as the attacker gets to place the objective. My initial plan was to place the objective on Rebel's left flank where there was a clearing so my attack would not be encumbered by the cover provided by the trees. I pulled a stream as my first terrain card, and placed it running vertically  through the Confederate set up area, thus forcing the bulk of the Confederate forces to set up to their right flank thus making them expend valuable cards to cross it to protect the objective. Well what do they say about the best laid plans, Adam promptly laid down a ford across the stream. So we continued to lay the terrain mostly to the left Confederate flank and of course I then decided to of course to change my plan and place the objective on the Confederate right flank!
I set up first and as you can see from above the objective was very well protected. In previous battles the rebel cavalry had been used to great advantage, and in this battle I added a large unit of Union cavalry and I planned to use them. The Union forces advanced rapidly to my right Rebel flank and the objective but of course my blue riders get decimated by the Rebel guns.
At this point I felt my initial plan was going to fail, I had just lost too many troops to the guns, but I ordered the troops to get stuck in and order a massive frontal assault all along the Rebel line. Up until then the dice gods had been against me, but I felt my luck was about to change. I got rid of the White Hand of Saruman dice and pulled out the good old Westphalia dice. 

Adam cleverly plays Couldn't hit an Elephant  as well as the Old Rivals cards so my initial charge gets somewhat delayed and my troops get a good chewing up by rifle and grapeshot fire. But they are resolute and launch a massive engagement gaining me two Epic Points.

I won all combats by a decisive margin aside from one, which was a tie and at this point I was able to carry through with an advance to the objective. My clever use of the Trackless card limited Adam's response and lo and behold my much weakened 4th US Cavalry unit was able to capture the objective and gain an Epic Point.
At this point I wanted to finish the game and gain a victory. I was very close to my Shatter Point, but alas I rushed it and launched a second charge when really I should have been more patient and readjusted my lines. Adam was able to recover and charge my very tenuous position and he recaptured the objective so I lost that hard earned Epic Point. I had reached my Shatter Point and the victory was Adam's.

Well it was a great game again, Adam is a much more patient player then I, and he has now gained 3 victories in our 4 games. My impetuous style though has kept me ahead in the Campaign and lead by one point. I am going to have to be much more careful though in our upcoming games as I am burning through the troops and Adam had a relatively successful post game process and has now many veteran units, and more cavalry and guns then I going into our next battle.
Adam's Roster mid 1863
John's Roster mid 1863