As mentioned in the last post, I though I would put some photos up of my FIW miniatures. They are all from Conquest Miniatures, and they are really quite excellent. I painted these 40 figures without interruption They were all primed white and then painted using the Games Workshop Paint system. Essentially block painted (still applied this quite thinly as the undercoat is white), then washed with one of their several washes. Some highlights were applied and then one of 4 glazes applied on some on the figures. The last process is interesting as the glazes act like filters and are especially interesting on light browns, they really can change the appearance of the figure. I then applied the darkest AP, but really this is a minimal application and is aggressively and immediately brushed off. I find it a great sealer. I think I ordered all 4 Rangers packs, Iroquois Pack B, the Ottawa Sachem, Colonial Settlers pack A and Frontiersmen pack A. Finally I bought a pack of Seminole Maroons from the Seminole wars range. As many of my British colonial units were Rangers, I needed to mix in some Indian and African figures. These generally appeared to be dressed in more European clothes. I think it worked out OK.
28 November 2013
Conquest Miniatures French Indian War
Posted by john de terre neuve at 13:27 5 comments
Labels: Figures, French Indian War
27 November 2013
A Game of Muskets & Tomahawks
We had our first game of Muskets and Tomahawks this past Sunday. I remember talking to Iannick a couple of years ago about SAGA and him pulling out the rulebook that he just got and I remember him saying that this book was from the same writers. I was not paying a whole lot of attention then as I was focussed on starting to paint my Vikings. As time went by, it seemed harder and harder to arrange a game of SAGA and by then Iannick had enticed us into the French Indian Wars with a couple of games using the ruleset This Very Ground. I liked the era and the rules were quite good, but I am really just enamoured of IGOUGO rulesets and I knew M&T was card driven. At the same time, after looking at Iannick's Conquest Miniatures figures, I decided to paint some myself. I really had no idea about what I needed so I order the rulebook and figured out how to put together a force. I would have liked to do the French, but I knew there was no way to get my Quebecois ami to yield on this one so I was not left much choice but to do the British.
So, I decided to assemble around a 300 point force and before you knew it I had good old Major Joseph Gorham painted with some of his famous rangers from Massachusetts as well as a unit of Dank's and Roger's Rangers, some Mohawks, some colonial milita and some civilians. Forty figures, I believe, all pumped out in the last 6 weeks. I will try to take some specific photos soon to show off the figures in another post but you will see some below.
I had read through the rulebook a couple of times last week and they did seem quite straight forward. I made some accruements for the game, packed up some figures and drove to Montreal last Saturday. We had decided to have a 300 point match and used the rulebook to generate the terrain and the scenario. All amazingly straight forward. Both sides dice for objectives, Iannick got the Engagement Objective and I got the the Raid Objective. I know this sounds odd but the two objectives really meshed together easily, with the Victory Condition for Iannick to kill 2/3 of the English, while I had to destroy a small French hamlet by burning down the houses. So off we went, both for our first time, with this ruleset.
|So here is the terrain, with the French village in the far ground, we diced for it's position and then laid out the rest of the terrain. Essentially I started in the bottom right on this 4'x6' field and Iannick started at the top left.|
|The French Officier|
|My biggest unit with 8 figures: Gorham's Rangers.|
|British colonial miltia, who were the heros of the day.|
|Bang...bang....bang with no success, and every time I advanced to melee they retreated! Very clever.|
|Roger's Rangers, before they were annihilated by the Correur des Bois.|
|The nasty Algonquin as they advance, they take a -1 modifier for shooting in exchange for getting to re-roll misses on melee.|
|They were dogged and almost made it to the village, but alas by now 5 turns had elapsed and it was all done.|
|Iannick pointing out the error of my ways. Well I believe a marginal victory is due to the French, neither of us had met our victory conditions, but certainly more British had died then French. C'est la vie!|
We found the game very easy to play and after a couple of turns we really did not have to look things up. The rules are very well constructed with an easily remembered shooting and combat mechanic. I am not the best judge of how realistic the game was in recreating a skirmish encounter in 18th century North America, but Iannick who has a much better knowledge of the history felt the rules were quite good. Certainly a keeper, and I have already put n my order to expand my warband to 400 points and beyond.
Posted by john de terre neuve at 17:34 9 comments
23 November 2013
Posted by john de terre neuve at 07:57 12 comments
Labels: The Painting Challenge
19 November 2013
SAGA: The Challenge
Posted by john de terre neuve at 10:49 8 comments
Labels: Action Reports, SAGA, Skraelings
04 November 2013
Chain of Command: Eastern Front 1941
Posted by john de terre neuve at 23:22 4 comments
Labels: Action Reports, Chain of Command, WWII
Subscribe to: Posts (Atom)