08 December 2019

Bull Run Redux

Myself and Adam got in our second test run of our planned ACW campaign this past Friday at the Hobby Bunker. Certainly we have the rules down and the game went smoothly. The post battle process also went quite well and I think aside from a couple of changes we are all set to go.

Here are a few photos from the game, as usual blogger as loaded them backwards with the earlier photos at the end.

We played 5 turns and by then it was obvious that it was a solid Cofederate victory. I played a very aggressive game but found out that unsupported charges and poor dice rolling is not going to get you anywhere. Adam scored 2 Epic points with the victory and with the dispersal of one of my infantry regiments.

I think we are close to done with the campaign adjustments and are ready to go. With Xmas on the horizon it is difficult to say when we might get in our first game but hopefully soon. Once finalised, I will upload the campaign to the blog.

06 December 2019

Some American AFV's for CoC

 
I  recently painted up 2 American vehicles for the Bloody Bucket campaign. Both from SHQ and will join the HMC-M8 I painted soem time ago. I always have a sense that SHQ are marginally smaller than a lot of the vehicles I have from PSC, Amourfast, Pegasus and Italeri as they are more 20mm than 1/72 but I have found that this is not always the case.
M16 "Meat Chopper"
Has a quad M2 MMG set up
M8 Greyhound
Has a 37mm M6 main gun with a M1919 HMG
HMC-M8
Need a few decals but they can be placed at a later date. I think I have a box of PSC's Allied Halftracks so I will have to get one out to see how in scale it is with the M-16.

I have been recently working on 3D printing vehicles, quite a challenge in comparison to terrain. I will get a post out soon to discuss my progress.

01 December 2019

Adventures with Contrast Paints

I bought 8-10 of these paints a couple of months ago and thought I would give them a go on some Games Workshop figures. I am building up an Elven based army for SAGA Age of Magic. These figures are from the plastic Warior Wood Elves box.

Contrast paints only, generally ok, but really to much pooling especially with the purple, the flesh colour did not work that well eiher, the browns are nice.
After they have been repainted with Citadel coulours and then washes.
 
So here is how they look based and matt varnished.
 
I have a sense that these figures were a poor choice to try out these paints on, they are nice enough  but the casts are a little weak. I suspect, I will not be buying more.

26 November 2019

All American- Turns 6 and 7

For those who would like to know more.

Last week was quite busy, I got in 2 games of Black Seas and the final 2 games of the All American campaign for Chain of Command. We had played 5 games and we were at the last table, the Germans now have 2 chance to win the campaign so I had my back against the wall. We played game 6 Thursday evening and game 7 on Saturday morning (I suppose I have given it away that the Americans won game 6)!

After 5th turn
German Platoon: Unlimited platoons so not tracked
American Platoon 1: 3 dead.
American Platoon 2: 6 dead, 4 wounded (1 SL 6"CR w/2CI) 
American Platoon 3: intact

Campaign Tracker
Germans
Commander's Opinion +3 (+1 Support)
Men's Opinion -1
Platoon Leaders's Outlook: Sociable (+1FM)
Americans
Commander's Opinion +5 (+1 Support)
Men's Opinion 0
Platoon Leaders's Outlook: Thoughtful

TURN 6

Setup


82nd Airborne 3 Platoon
Core (Regular 5+1)
SLx2 (carbine and SMG)
Bazooka Team
Rifle Squad 1
Rifle Squad 2
60cm Mortar Squad
Supports 4
Bipod LMG Team
1 Entrenchment
Wild Card-Bazooka Forward

Grenadier Platoon
Core (Regular 5)
SL/SMG
Panzerschreck Team 
Squads x 3 (JL/SMG, LMG Team/3Crew, Rifle Team/6 men)
Supports (6) 
Adjutant

FO w/ 8cm OTM



Patrol Markers, P-Y had 6 free moves
JOP's
 

This was a very close game, Pierre Yves controlled his advance with the Mortar barrage. He advanced his troops far up the table and my morale started to fall. I was, however, able to bring his morale down to 0 with successive sucessful hits on his leaders thus making it impossible for him to win the game. My FM was 3 at the end of the game. It was a very bloody affair with 17 US dead and 16 Germans dead. As you can see below the post game process did not go well for the Germans.

Post-game Campaign Process

After 6th turn
German Platoon: Unlimited platoons so not tracked
American Platoon 1: 3 dead.
American Platoon 2: 6 dead, 4 wounded (1 SL 6"CR w/2CI) 
American Platoon 3: 9 dead, 4 wounded

Campaign Tracker
Germans
Commander's Opinion 0
Men's Opinion -6 (-2FM, CR 6")
Platoon Leaders's Outlook: Secure
Americans
Commander's Opinion +6 (+2 Support)
Men's Opinion 0
Platoon Leaders's Outlook: Thoughtful

I made an error in this game forgetting that my paratroopers although regular had some elite characteristics with a +2FM roll, 9" CR, and aggressive in combat. I felt things looked good going into Turn 7, what is it they say about best laid plans!


TURN 7

Setup


82nd Airborne 1 Platoon (FM 11)
Core (Regular 5+1)
SLx2 (carbine and SMG)
Bazooka Team
Rifle Squad 1 (-2 men)
Rifle Squad 2 (-1 man)
60cm Mortar Squad
Supports 6
Bipod LMG Team
2 Entrenchments

Grenadier Platoon (FM 8)
Core (Regular 5)
SL/SMG
Panzerschreck Team 
Squads x 3 (JL/SMG, LMG Team/3Crew, Rifle Team/6 men)
Supports (6) 
Adjutant 
FO w/ 8cm OTM
Wild Card-Panzer Marsch!

Patrol Markers
JOP's, here is where I made a critical mistake. I placed 2 JOP's quite close together. I was concerned about placing a JOP further up my left flank, but I should of realised that the German Mortar barrage would take these immediately out of play. Even worse was placing my right flank JOP more than 9" from the road.
The inevitable barrage
 
Despite having an enormous advantage in FM at the beginning of the game, 2 of my JOP's immediately got locked down, and the Germans rapidily advanced 3 rifle squads up the table with myself having no ability to counter them. I did have some bad dice; I did not accumulate 1 CoC dice in the game, had no double phases and every time I tested for a leader hit, I got a 1. My FM plunged rapidily, I tried to move a squad up the open field and the Germans got a double phase so were able to advance to lose range and destroy the Americans. I should also say that P-Y played a very careful and clever game, I really had no chance. My FM dropped to 1, a German Victory in the campaign.

This was a lot of fun and I suppose the best part was that we were able to finish a 7 turn campaign in 5 months, with me living 350 miles away. Incroyable!

Congratulations to Pierre Yves, his first CoC camapign with a victory and many thank for hosting all 7 games at his home and supplying food and drink for each game.

20 November 2019

Black Seas

On Monday night, P-Y came over to my apartment and introduced me to the new game from Warlord Games; Black Seas. Many years ago I bought the Trafalgar ruleset from Warhammer Historicals, with it came some small metal ships, I think 1/2400 scale made of metal. I painted a couple of the ships, which I found quite difficult to assemble and really got no where with it. It all got packed away. At the same time I did buy a sea terrain mat with some islands which was really quite nice. It got stored away and I forgot about it. A couple of years ago, Adam introduced me to some WWII wargaming, but I found the gaming experience was overwhelmed by the book-keeping so I pretty soon lost interest.

It was with some reluctance that I talked myself into buying the Black Seas starter set. I am not an enormous fan of the Warlord Games rulesets, I find Black Powder a little boring and Bolt Action just has not attracted me. I suppose, I am too much of a TFL fan. Anyway, P-Y showed me a couple of ships he had done and it looked like an interesting change from paintng terrain and figures, so I said why not.

The little ships are beautifully made and are very easy to put together. They are fun to paint, I decided to go with the Spanish, I like the sky blue and red details but at the same time all ships were different and one has a lot of latitude on what colours to use. The rigging was quite a challenge (I think it took me 3-4 hours to rig a 5th rate yesterday), but I did get a lot of satisfaction out of the task. Once put together they do look rather nice.

I was not even sure if I was going to play the game but after watching a couple of videos, I said why not so I invited P-Y over. Well I have to say the game is enormous fun, there is really no book-keeping and the rules are completely intuitive. You can also easily scale the accuracy of the simulation up but the game stil remains quite simple to play. I have to admit it was probably the best new gaming experience I have had and I have gone through a lot of different rulesets in my last 15 years of wargaming. A lot of it was probably due to P-Y but interesting enough he has only played 2 games so that says a lot about the ruleset itself.

We played a 5th rate and 2 brigs aside and waht follows are a few photos. I really was just trying to learn the rules, so got in collisions and barding as well as movement and fireing. It was a lot of fun, looking forward to my next game and the release of the Spanish flotilla in mid December!
  
P-Y's 5th rate
 
A very bold brig boarding my 5th rate.
I also finished painting up the painting the Frigates and Brigs starter box today so here is my small fleet. I have to touch up some of the colours but that is about it.
 
 
 
 
 
 

19 November 2019

First Battle of Bull Run

Last Friday night Adam and myself had our first trial run of our planned Pickett's Charge campaign using some of the processes outlined in the Longstreet ruleset. I believe we both quite enjoyed ourselves and aside from some very minor rules questions the game went very quickly. I think we played 6 turns in maybe 2 hours which is really excellent, demonstrating our increasing familiarity with the ruleset. I will not bother to write an Action Report as Adam has already done so on his blog.

As noted this was a test of the campaign system we had put together, I will discuss how this went but I will post a few photos first. The action in our game was centred around 2pm when the Union forces have been ordered to capture Henry Hill from the Confederates. The Confederates can place their 7 units anywhere with in 20cm of their long axis of the table, while the Union have 20cm within the bottom left corner to place their troops. We had 7 units each (6 large green infantry units and a regular Artillery unit), in 2 brigades. For this game, we double the ADC ration per brigade and gave the Confederates an extra 2 ADC's, so I had 4 and Adam had 6 ADC's.
Initial set up
I think I see confederate flags
The conderates started on a reverse slope, we did not play this any different but I realised after the game that we could of used the prone modifiers as laid out in the ruleset.
 
 

The attack on the Conderate right flank.
The centre and right Union flank advance
I had not realised that ACW formed infantry can maneuver into skirmish order in PC.
The game was a lot of fun, we played 6 turns and my attack on Henry Hill failed on the left flank, I still had a significant force in my centre but this was a test game so we were anxious to get to the post battle process.

The post game was quite easy to apply but it was clear once we had finished that some modifications will have to be made. I shall not go into detail here but I believe we both felt that their were problems addition of forces between games and the attrition process. I have this week off and am sitting in Montreal so I have few distractions aside from 2 hockey games to attend, 2 CoC games planned for the end of the week and a new gaming experience to explore which I will detail in my next post. Hopefully the campaign system will get a good going over!