16 September 2026

Storming the Citadel-Game 7

We played the 7th game in our Storming the Citadel campaign last Thursday at the Abyss. This was on table 6 and was the third attack by the Germans. The Soviets again carried over their supports from the previous game. We both got extra dice rolls as this was 3rd go on this table. I should note to gain a major victory, the Germans have to win this game.

Forces

Germans (FM 11)

1942 Panzergrenadier Platoon (no. 3) 

Supports  19

SL

MMG

StuH 42

IG18


Soviets (FM 9 )

1942 Soviet Rifle Platoon (no.2) minus 24 figures

Supports 7 (+ 17 previous)

Marsh

DSHK HMG Tm

ATR

PGB

Minefield

3 entrenchments

L46 ATG


Flamethrower team

MMG

Regular Squad


Game



This was an interesting game as it could be the last. The Soviets were already significantly depleted and although the Germans had a strong force, they had to win at all costs. The game initially started off somewhat tentatively with both side reluctant to deploy with a focus on going CoC pips. Soon after suddenly everything was on the table (except the Soviet Flamethrower Team). I knew that this was not going to be a tactical movement game but more so an attempt to crush the Soviets with HE as they were well entrenched in hard cover. This turned into a bloody battle, certainly the Germans had more double phases as well as better attack dice but their defence dice were not good and they lost both SLs as well as a full squad. The Soviets held up as best as they could but the heavy bombardment took it's toll. Both sides had plumetting morale, but the Soviets hit 3 while the German morale was 5. Game over.....German Major Victory.


Summing Up


I believe this campaign structure made it pretty difficult for the Soviets do win. Notwithstanding, we decided to go on to part 2: The Breakthrough, so more to come.


01 September 2026

Some Royal Navy Ships

 

I have enjoyed play testing the TFL Naval rules so I recently decided to finish off a couple of more ships. I already have quite  few brigs so I focused on the one 3rd and 5th rate that I had yet to assemble. I was lacking Royal Navy ships as my primary focus when playing Black Seas were the Spanish. Not sure why in retrospect but it is what it is.

The ships are easy enough to assemble and paint and I have applying the sails down but rigging is still a challenge. I have noticed that some of the rigging is not necessary and I am not a purist so it was ok to leave some off. I also had no interest in attaching the rat tails. I am pretty happy how they turned out.


I still have some work to do on the rigging of 4 or 5 more ships but that will have to wait until I get to Montreal.

29 August 2026

Storming the Citadel-Game 6

We played the 6th game in our Storming the Citadel campaign several days ago at the Abyss. This was on table 6 and was the second attack by the Germans. The Soviets again carried over their supports from the previous game. We both got extra dice rolls as this was second go on this table.

Forces

Germans (FM 8 )

1942 Panzergrenadier Platoon (no. 2) minus 5 figures

Supports  13

SL
PGB
StuH 42

Soviets (FM 9 )

1942 Soviet Rifle Platoon (no.2) minus 3 figures

Supports 7 (+ previous)

Marsh
DSHK HMG Tm
ATR
PGB

Minefield
3 entrenchments
L46 ATG

Game

The Table

The Patrol Markers

The Jump Off Points

The Soviets deploy early

The Germans counter with a Stug......

.....as well as a PG squad with a SL

Time to check the campaign!

I need to use covering fire more frequently as the Soviets deploy multiple supports, including an MMG, an ATG as well as an ATR. They already have a HMG on the table.

Enough damage done, I decide to withdraw with minimal loss.

I planned a different approach in this game which I had given considerable thought. Including this game, I have 2 shots at achieving a Major Victory in the campaign. The Soviets have their last platoon on the table but the Germans have one in reserve. Rather than trying to take the table, I decided to try to inflict as much damage on Soviet Platoon Two as well as trying to affect their morale. I was successful in this as you can see from the table below, but in retrospect I think I could have done the game if I stayed on the table. German FM had held while the Soviets had dropped to 5, with significant manpower losses. But on to game 7 which will happen next week sometime.

Summing Up



25 August 2026

Général d'Armée at the Abyss

Last Saturday, we gathered at the Abyss for a game of Général d’Armée. Graham and I had been planning the game for a couple of months and had previously play-tested it. The full order of battle can be found in this post. We made no changes to the scenario following the play-test.

Two of the four players were complete novices, while the other two had played only a couple of games. The Abyss is one of Montreal’s main miniature-gaming venues, although I would estimate that around 90% of the games played there are fantasy. Members of our club regularly play historical games at the venue, but it is rare to see a divisional-level historical game being staged.

We decided that the best approach was to have two game masters and effectively divide the battlefield in two. Each player was responsible for one flank, ensuring that all four remained engaged throughout the game rather than spending time waiting for their turn.

The game masters handled the mechanics with the aid of the quick-reference sheet, while leaving all command decisions—including the allocation of ADCs, the use of the C-in-C and movement—to the four players. Overall command alternated between the two players on each side.

The game was limited to ten turns, which we completed in approximately four and a half hours.

I thought of would post some photos which I took as well as some taken by the players.

Myself and Graham in the club t-shirts laying out the plan

Myriam and Rob, playing the defending French.

Michel and William planning the Allied attack


The village of Osma












Attack on San Millan



It was a lot of fun, Graham is already planning our next game which I believe will feature the French vs the Prussians. We will also probably put on some divisional level ACW games.

24 August 2026

Age of Invasions Campaign-Franks vs Visigoths (S2,G1)


Last Friday I got together at the Abyss with Robbie for the start of season 2 of the Age of Invasions campaign. This time I was asking on the Visigoths. In my previous 2 games, I had a loss and a draw so I was not that confident going into this game as Robbie is definitely one of the better Saga players in our club. 

I had chosen to DEFEND this season, thus there would be just one game. We played the Turning the Tides scenario from the Polish Tournament Battle Pack, it was a bit of a weird scenario where we each started in opposite corners with our Warbands. There were 5 objectives (animals) spread across the centre of the table and essentially we had to grab them and then move them to our opposite edge at which time we would gain VPs, so it became pretty clear that this was quite difficult so the route to Victory was Massacre Points.

Photos


Results
It was nice to have victory. Well that is it for this season, on to Season 3.