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| Patrol Markers and JOPs |
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| Patrol Markers and JOPs |
After the Salem Witch Trials several of the accused fled north into the remote forests of Maine and the Maritimes, beyond the reach of Puritan courts. Living quietly near communities of the Wabanaki Confederacy, their descendants preserved a darker and more secret tradition recorded in a hidden grimoire begun by the original fugitives. Passed from generation to generation, the book contained cryptic symbols, forbidden rites, and whispered accounts of ancient powers tied to the wilderness, including stories drawn from Wabanaki mythology of spirits and shapeshifting beings that could move between human and animal form in the deep northern forests.
I have had some reservations about Dracula's America but I really enjoyed this game. I think that I liked this game as the figures were not complicated with a lot of skills and weapons. This made it much smoother to play. I think I would be happy to play one-off games but maybe less so campaigns.
| The Saxons split their forces to wipe out the Briton's levy archers |
| Hmmm! The archers are still there 3 turns later |
| The Saxons furiously hit the Briton's shieldwall |
| Hengist's blood rage gets the best of himself and he throws himself against the shieldwall, supported only by his brother Horsa....unfortunately he fell in battle. |
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| Scenario 3: Attack and Defend. Patrol Markers and JOPs. Soviet Attackers from the left and German Defenders from the right. The Objectives were the Oil Tanks and the Ruined Building. |