Last night, we had our 6th turn in the Saipan campaign, but only the 5th turn on the campaign clock. This was "The Probe" scenario from the main rulebook. This I felt would be the toughest game in the campaign for the Marines to win so I had to be on my toes. We made a slight error in our last game as I believe I was supposed to bring on my 2nd platoon, so for this game I had a complete platoon.
|P-Y got the jump on me in the Patrol Phase as he got 4 free moves. He got quite far up the table with 2 of his JOP's. I was happy enough with 2 of my JOP's but I would have liked to have the southern JOP a little closer to the hedge.|
|Time to pull out a gun|
|Need to wheel the gun|
|So much for the Stuart|
|Time to get back into action|
|The Sherman goes up in smoke.|