18 November 2021

Gung Ho-The Radio Station (3)

We connected yesterday for our third game in our Gung Ho campaign, We have played 2 games so far with each side having a victory. This was a replay on table 2 where the Martine Raiders attempt again to advance. This is "Attack and Defend" scenario from the main rulebook. Unlike the first game on this table, the Raiders do not have the option of winning by destroying the Radio Tower. 



USMC (FM 9)
2nd Marine Raider Battalion (missing 11 men, 2x sJL w/2 CI, SL w/2 CI)

Platoon #1
2 SL's
3 Raider Squads with Superior JL's and 9 men

Supports (8)

1 Native Assistance (2)
1 extra BAR's (green squad) (2)
Support squad (4)

Wild Card-This is the Nautilis, Standing by (Off Table Mortar)

Japanese (FM 11/+1 on FM throw)
62nd Garrison Force (missing 3 men, JL w/1 CI)

1 SL
1 Inferior SL
3 LMG Buntai's with JL's
Knee Mortar Buntai with JL and 3x50mm Mortars

Supports (4)

Entrenchment (2)
Marksman (2)


THE GAME

Patrol Phase

We started off using P-Y's patrol ap, smaller dots represent the JOP's. As you can see the marines put all their JOP's south of the road planning an attack through the jungle. This may have been as the barbed wire placed in the last game was still blocking off the most northerly approach. The IJA placed their middle JOP near the pre-existing bunker.


The Action

Death of Kanemitsu, Lt Peatross operating behind Japanese lines has managed to take out the Japanese military commander on the island. Because of loss of leadership, the IJA come under a Pregame Barrage to reflect this.

So much for best laid plans! This was quite a good game. The IJA had the higher FM, they lead off by placing their green squad in the previously placed entrenchment. I should also note that we have a new SL for the IJA ( I believe he spent the first 2 turns in a Geisha House, but only drinking tea I have been told). Welcome to Jōtōheisō Kaapo. The Raiders deployed their green squad (extra BAR's) on their southerly JOP in an offensive posture (commanded by Plt Sgt Eero). Kaapo countered by placing his blue squad under command of Nitōheisō Petri in an entrenchment directly facing the Raider green squad. Lt Mikko counters with his blue squad. I should note that the PGB had little effect on the initial IJA deployment.
The IJA are on overwatch, they kill 3 raiders in the green squad, Lt Mikko retaliates by calling up the Nautilus, they aim perfectly without an aiming shot and land with a 10" circular mortar strike (we use the TT modifications) covering half of both the green and blue IJA squads. Lucky they are in entrenchments and there is little effect.
At this point, the game becomes very aggressive with Lt Mikko launching his pink reserve squad in combat with the IJA blue squad who now have significant shock. They look weak, but they are entrenched. Has he mis-calculated?

The Raiders take the bunker and break the blue IJA squad, FM is falling on both sides. The IJA are down to 6 while the the Raiders are still at 8. There have been very few double phases and I believe only a single pip on a CoC dice. 

Kaapo, the IJA commander has to make a big decision now. The IJA have only 1 platoon for this campaign while the raiders have 2. IJA blue squad is down to 4 men and breaking. Should he withdraw? The IJA SL's confer in a private chat channel, they are still under a PGB, should they attack or withdraw. A decision is made to counterattack. The attacking Raiders are in the entrenchment but on the wrong side, they are in the open and have suffered significant attrition. 

The IJA throws a 6, 5, 4, 3, 1. They have no SL's on the table and their yellow squad is in reserve, the Marksman has yet to be deployed. Will they get through the barrage. Kaapo rolls for the marksman, he fails to deploy. Should he go with the SL or the squad first. He rolls for the SL, he is successful. The SL orders green squad who are 5" away from the pink Raider squad to attack. They engage, again it is close but they break the Raiders who stop just short of the table edge.
Kaapo still has a 3 in his hand, will the 3rd IJA squad arrive, he rolls a success. The pink Raider Squad are wiped out, the Marine FM drops to 2. Game over.
Victorious yellow and green IJA squads

Withdrawing Raider blue and green squads

Breaking IJA blue squad



Butcher's Bill

USMC (platoon 1)

4 figures, as well as a SL killed

Final FM 2
9 dead and 3 missing for next game, with a new 2CI SL and one 2CI sJL

CO +3
MO -2
Platoon Leaders Outlook Secure

IJA

12 figures, as well as a JL killed

Final FM 6
6 dead and 2 missing for next game, with a two 1CI JL's

CO killed, no further tracking.
MO +2
Platoon Leaders Outlook Merry



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