Last week myself and PY had our 4th game from the China Station campaign. This time we shifted to my place. I have been working on quite a bit of mdf terrain from TTCombat. Some of it I have had for quite a long time as it was acquired during the first kickstarter for the game Carneval. I recently added to the terrain by buying several pieces from their WWII collection.
The Setting
So it was a bit of a challenge to blend pieces for a Venetian landscape with city pieces for WWII. I felt thought that I could make this combination work for China Station as described in the following.
China Station is a ‘Pulp Era’ international trade settlement somewhere along a sparsely settled coastline of South East Asia. Some have likened it to a more remote, smaller and more dangerously seedy version of Singapore, infested with rival gangs, pirates and foreign spies. The ‘Station’, as its foreign compound residents call it, is located at the mouth of the Boo Kong river delta, a tropical hothouse of sweltering mangrove swamps, crocodile sandbars and triple canopy jungle. The Station itself is partly built upon stilts and it juts out into the main branch of the river not more then one half mile from the open ocean. Its been said that there is nothing that can’t be bought in this seedy little port-for the right price.
At various times throughout recent history the area has been controlled by the British, French, Germans and the Imperial Chinese but, in the wake of the Great War, the area has been left in a sort of treaty limbo and as such, most of the great powers have commercial compounds in the settlement but no firm hold. An international coaling station makes China Station a frequent stop for naval and commercial shipping. Though French colonial authorities are present, both the American and German navies patrol the Boo Kong River, the only semblance of law in the region.
I had a lot of platforms, as Venice is of course canal bound. As different European countries had been involved in its occupation so a varied housing style is reasonable. I actually spend quite a few months putting together the pieces and painting them. I also did a water-based 3x3' mat to set everything on. I am quite happy how things came out, and I also can move things about to represent different areas of China Station as 4 of the scenarios in the campaign are based there.
I still need to add some scatter terrain as well as some vehicles. I have found quite a number of French vehicles in the 3D Print world but unfortunately my resin printer just bit the dust. I also believe I have to work a bit more on making it look a bit more tropical. I started with some vines on the buildings etc but I need a bit more vegetation. I also need to make it a bit more sweltering....not sure how to do that but I am thinking about it. I used quite a bit of weathering dust, maybe a bit more may help.
The Cultists have now captured 3 of the plot points, but one of the NPC's took one back and started to move to my edge. |
Watson got in the Courtyard quite easily but really had abysmal dice and ended up finding one of the NPC's to capture one of the minot plot points. He never did. |
So the game ended with the Cultists getting 3 of the plot points with the Baker Street lads getting just one. It was not even close. PY got the secret map so got an extra reward card. |
More excellent Pulp action there and your buildings work well. The bridges are just like the ones I saw in China on a visit pre Covid.
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