To carry on with our Many Rivers campaign, myself and Graham got together at his place a week ago for the 5th turn on a new table. The Germans are finally able to bring on some vehicles, which would be useful in the Blitzkrieg scenario as victory is determined the attacker getting 2 units off the table before the defenders accumulate 2 Chain of Command dice.
Forces
Guards Platoon #2 (missing 3 men)
FR 0, 5CD, Regulars
Supports (7)
1 Minefield
2 Entrenchments
Extra Section
Schützen Platoon #3 (missing 3 men)
FR +1, 5CD, Regulars
Supports (12)
Shabby Nazi Trick
Engineer Team
Red Dice
251/1
PGB
PzII
Game
Looks easy enough |
I not sure what I was thinking but I played a horrible Patrol Phase which saw me well back without any cover aside from on the right. |
Summing Up
Again this was a fairly quick game and I withdrew because my loses were massive. I probably should have packed it in after the placement of the JOPs. In a game where I needed a 3 on my CD, I kept on getting 4s. I should also note that Graham had I 5 double phases in a row just before the end of the game. I did get my 251/1 with an infantry squad half way up the table but by then I had lost almost half my platoon and the Brits had 11 CoC pips. Really going to have to rethink how I play the next attempt on this table. What a disaster!
German Platoon #3
Platoon Leader Outlook: Secure
Men’s opinion: -2
CO’s opinion: -1
German Platoon #3: 10 dead and 4 missing next game
German 1st Platoon has lost 5 dead , 5 missing for next game
German 2nd Platoon has lost 8 dead, 4 missing for the next game
British Platoon #2
Platoon Leader Outlook: Happy
Men’s opinion: 0
CO’s opinion: -1
British Platoon #2: 2 dead, 0 missing next game
British Platoon #1: 5 dead, 2 missing next game
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