05 May 2025

Many Rivers to Cross- Turn 3-The Village


Ten days ago myself and Graham played our 3rd game in the Many Rivers campaign. This was the Germans third go at taking table 2 and really they had to take this time. The campaign is designed so that the Attackers have increasing support for each go at a table. Also as this is the third turn, the Germans can now have heavier weapons including manhandled infantry guns as well as antitank guns. I had a very good roll and ended up getting 18 supports, which I felt would be enough to turn the tide. This was 3 times the support that the Brits would have. 

 Forces


Guards Platoon 1, FM 11 (missing 2 soldiers)

FR 0, 5CD, Regulars


Supports (6)

Entrenchments

2" Mortar

A9 CS Tank



Schützen Platoon 3 FM 8 (fresh)

FR +1, 5CD, Regulars


Supports (18)

Engineer Team

Shabby Nazi Trick (fifth columnist)

Red Dice

MG34 Tripod Mount

Pregame Bombardment

Extra Schützen Squad

IG18 IG

Patrol Phase

I was happy with the results of the PP

The Game

This game was much different than the previous 2, and the German firepower with the increased support made a big difference. Graham also had very poor dice, where mine were quite good. The game was short taking well less than a couple of hours. Graham populated the 2 buildings in the centre with a section each but with the IG18 firing with 2 squads, as well as the 50mm Mortar team and the MMG team at close range all firing, it was not long before the section in the bunker started to crumble. Both the SL and the section JL were hit with the Bren team being wiped out. This cumulation of FM tests brought the British FM down quickly and Graham decided to withdraw. Finally the British were pushed out of The Village.

Summing Up

German Platoon #3 
Platoon Leader Outlook: Content
Men’s opinion: -3 (FM roll -1)
CO’s opinion: -1
German Platoon 3 Intact

German 1st Platoon has lost 5 dead 
German 2nd Platoon has lost 8 dead

British Platoon #1 
Platoon Leader Outlook: Affable (FM roll +1)
Men’s opinion: -1
CO’s opinion:  -1
5 dead, 2 missing next game

Well that was a very plucky defence by the British holding The Village for 2 turns with a single platoon. The Germans have now seen 3 of their platoons in action. Fortunately, Platoon 3 survived this combat with no losses, the CO has ordered them to Blitzkrieg the next table. This will see platoon 3, with the exact same supports, advance without delay to the Farm and the Forest. 

2 comments:

  1. Lovely looking table and sounds like the Brits did a sterling job of holding up the German advance!

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  2. I did not play that one very well, let a single section take the brunt of the German fire and the A9 Cruiser arrived when it was too late.

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