Entry area in the left upper map with only Plot Point in right upper |
26 May 2025
Pulp Alley-The Tomb of Dagon
16 May 2025
Medieval Warriors
- Crossbowmen Levy (1 unit of 12)
- Bowmen Warriors (3 units of 8)
- Pikemen Warriors (3 units of 8)
- Foot Knights Hearthguard (3 units of 4)
- Mounted Knights Haerthguard (1 unit of 4)
- Mounted Warlord
- Foot Warlord
- Mercenary Knight
14 May 2025
Limes Game 2
Myself and Robbie had our second game in our Limes campaign a couple of weeks ago, it was quite a different game as you will see as the Romans have built up their defences.
12 May 2025
Swiss Pikemen
Next up, and I am almost there in describing my Age of Chivalry units, is some Warrior Pikemen. They are for my Swiss warband but certainly can act as foreign mercenaries for other countries. The Swiss Warband is unusual in that they do not have a Warlord.
09 May 2025
Levy Crossbowmen
07 May 2025
Dresden 1813 The Battles for Germany
A couple of weeks ago we all went to Chez Helge for the 4th game in our Battles for Germany campaign. In this game the French were again the attackers in the 2nd day of the Battle of Dresden. The scenario focussed on the Allied right flank with Ney's attack against a combined Russian/Prussian force.
Set Up
Final OB with Brigadier Quality |
GdB Starting Positions |
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The Allied right |
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The allied left |
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Graham's movement trays again worked brilliantly. |
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The French centre ready for action. The légére made one move and went into skirmish order. |
The Allied Commanders |
The Allied Troops deployed up to their maximum zone. |
Russian Battery |
All Batteries within effective range of each other, there was quite a bit of counter battery in the first few turns. It did go back and forth ....... |
........but a cavalry battle on the French left seemed to sort things.......... |
05 May 2025
Many Rivers to Cross- Turn 3-The Village
Ten days ago myself and Graham played our 3rd game in the Many Rivers campaign. This was the Germans third go at taking table 2 and really they had to take this time. The campaign is designed so that the Attackers have increasing support for each go at a table. Also as this is the third turn, the Germans can now have heavier weapons including manhandled infantry guns as well as antitank guns. I had a very good roll and ended up getting 18 supports, which I felt would be enough to turn the tide. This was 3 times the support that the Brits would have.
Forces
Guards Platoon 1, FM 11 (missing 2 soldiers)
FR 0, 5CD, Regulars
Supports (6)
Entrenchments
2" Mortar
A9 CS Tank
Schützen Platoon 3 FM 8 (fresh)
FR +1, 5CD, Regulars
Supports (18)
Engineer Team
Shabby Nazi Trick (fifth columnist)
Red Dice
MG34 Tripod Mount
Pregame Bombardment
Extra Schützen Squad
IG18 IG
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I was happy with the results of the PP |