Last Friday night Adam and myself had our first trial run of our planned Pickett's Charge campaign using some of the processes outlined in the Longstreet ruleset. I believe we both quite enjoyed ourselves and aside from some very minor rules questions the game went very quickly. I think we played 6 turns in maybe 2 hours which is really excellent, demonstrating our increasing familiarity with the ruleset. I will not bother to write an Action Report as Adam has already done so on his
blog.
As noted this was a test of the
campaign system we had put together, I will discuss how this went but I will post a few photos first. The action in our game was centred around 2pm when the Union forces have been ordered to capture Henry Hill from the Confederates. The Confederates can place their 7 units anywhere with in 20cm of their long axis of the table, while the Union have 20cm within the bottom left corner to place their troops. We had 7 units each (6 large green infantry units and a regular Artillery unit), in 2 brigades. For this game, we double the ADC ration per brigade and gave the Confederates an extra 2 ADC's, so I had 4 and Adam had 6 ADC's.
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Initial set up |
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I think I see confederate flags |
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The conderates started on a reverse slope, we did not play this any different but I realised after the game that we could of used the prone modifiers as laid out in the ruleset. |
This terrain is awesome!
ReplyDeleteVery nice table of one of my favourite battles, I have a large scenario covering the whole affair and have fought it out several times, never have the Union won but they have come close.
ReplyDeleteGreat looking game.
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