Myself and Adam finally got a game of SAGA in last week. It is the first we had played for a while. We are now playing SAGA2, which we both believe is an improvement over the original set. Unfortunately it was a bit of a difficult game as our knowledge of the rules were quite rusty and many mistakes were made.
It has been a bit of a challenge to find scenarios that are designed for SAGA2 as we are still waiting for the Book of Battles to be released. There is only one official scenario released so far and that is in the main rulebook. I think we have already played in twice, so something new was needed. Fortunately a SAGA player has released a series of unofficial scenarios which can be found in a link on the Studio Tomahawk English Forum.
After a look through, I decided that the Sacred Forest scenario looked interesting, you can download this specific scenario here. It was quite a good scenario and I can recommend it. We went with 6 point warbands.
Ragnar Lothbrook (1)
Sling-armed Levy (1)
Brian Boru (0)
2 Curaidh (1)
3 Warriors (2.5)
Adam arranged his warband so that he had 6 SAGA dice to start and mine were arranged to generate 7 dice. Victory Points were given and the start of each players turn if he had more units in the forest than his opponent. A Victory point was also awarded at the end of the game for each unit that was destroyed and 3 Victory points were awarded if you killed your opponent's Warlord. The game was 6 turns but could be extended on a dice throw after the sixth turn.
I took a few photos at the beginning of the game which went 7 turns and lasted about 3 hours. This is a little long for us but the game was marked by much debate about the rules. The scenario is actually quite good and I commend the author. We originally gave the victory to the Irish by 9 to 7, but in retrospect it was cleared that the Brian Boru would have been killed in the 6th turn if the rules had been properly applied, giving a victory to the Vikings by at least 10 to 9.
|3x4' terrain with large forest in the middle|
|My slingers got to throw one shot and then had to withdraw after being chopped.|
|Advancing Berserkers, they also died quickly.|
Rest:First Activation after Rest does not generate fatigue.
No limitation on movement in respect to other figures friendly or enemy
You can not slow movement to VS by taking a fatique in difficult terrain.
The attacker can not use the enemy’s fatique to reduce armour, the defender can use his enemy's fatigue to increase armour.
An exhausted unit can only rest, this includes using any SAGA activation abilities.
If a unit that starts a melee exhausted it remains exhausted (-1 on attack dice) even if opponent uses it's fatigue during the melee process.
You can not use resilience when the Warlord is exhausted.
The process is this, if a WL has a resilience of 1, this means that instead of taking a casualty you can take a fatigue. A warlord can take up to 3 fatigues but then becomes exhausted. If the Warlord has a resilience of 2, this means that he takes only 1 fatigue for 3 uncanceled hits, while a warlord with a resilience of 1 would take 2 fatigues for 3 uncanceled hits. Once he exceeds 3 fatigues he dies!