15 May 2016

Assault on the Strip: A CoC Game at Huzzah


Yesterday I drove up to Portland, Maine for the annual convention put on by the Maine Historical Wargamers Association. This is the second year I have attended, unfortunately personal obligations prevented me from staying the whole weekend, so Saturday was it for me. It looked like the convention was well attended with several games in the 4 time slots from Friday evening through Sunday morning. Terrain was generally of good quality and it was obvious that some of the game-masters had put significant effort into putting on their games. I had a look through the roster and it looked like most games had a full complement of players. I believe there were about 10 vendors there and the booths looked well stocked. I was tempted to buy a mouse pad gaming mat (I am not sure I really need more mats) but was able to control myself. I was happy to see Richard from Adventure Terrain there, it is the first time I had met him. He had a well funded Kickstarter about 3 years but was unfortunately unable to deliver the product because it was so heavily over-subscribed and as a one man team, he just could not do what was promised. He did return the backer's money with what I suspect was significant personal sacrifice. We had a long interesting chat about this and it was nice to see that he clearly is back on his feet. He really has an innovative terrain product with nesting bases and magnetic tree and rock inserts. I was very happy to finally obtain these and made a substantial purchase.

There was one major disappointment though, I was really looking forward to a demo game of Sharpe Practice 2 and unfortunately this ended up being cancelled on short notice. This was being put on by one of the TooFatLardies resellers in the US and unfortunately their shipment of rulebooks and accessories  did not arrive. This was quite unfortunate but I understand perfectly a commercial venture's reluctance to set up a game with no product to sell. They did put on a beautifully terrrained CoC game which appeared to be well attended. I have to say I was really pissed about this as I have yet to play Sharpe Practice and I was hoping to get a demo in as I am planning to introduce the game to some gamers in Montreal next month.

I did however get in a CoC game set in Pacific Theatre in 1944. It was a lot of fun and the games-master Ken Eckhardt, a gamer from New Hampshire, did a great job of refereeing. I think maybe this is the first refereed game I have played and the element of not knowing what the other side's objectives are was quite a bit of fun. The game was taken from the Battle of Peleliu, specifically on day 2 involving the attack on the airfield. There were 6 players, 3 aside. Two of us were seasoned CoC players and the other 4 were novices. The seasoned players were split, I ended up on the USMC side. The USMC had the type F organization with 3 Fire teams with one BAR and 2 riflemen per team. Three squads in the platoon with a corpsman in the Platoon HQ with two SL's. We had 6 supports so took an off table mortar and a bazooka team. I am not sure what the Japanese organization was, I know they took a MMG as a support but I am not sure what else. I took a few photos and will describe the game with their aid.

Nicely terrain table. The game was scenario 6 from the rulebook. The USMC had to advance along the long axis of the table and take the buildings in the far ground, the game being based on scenario 6 from the rulebook. We played some what of an abbreviated patrol phase. The tree stands were obstacles and were treated as light cover. Three of them in a row blocked LOS and 2 offered hard cover. This was a novel approach to me but worked well.
The Japanese had great luck with the Command Dice, I believe they must of got 6-8 double phases while we got none. Here we have one of the USMC squads. Our tactical plan was to get in position with a squad and then add the FO followed by a SL. We then planned to bring up 1 to 2 squads on the US right flank to take the airfield. This ultimately won us the game but the Japanese had selected a Preliminary Barrage as one of their supports and it took several goes to get the FO on the table and we ultimately only got on 2 of our 3 squads.
Some Japanese advancing. The Japanese placed their MMG in the Watchtower which caused us some attrition early in the game. But we were able to bring on our mortar and lay down a barrage which blocked their LOS to our squad in the centre. We were quite lucky with the barrage as we really had LOS only to the crashed plane but the barrage over fired and ended up in the centre of the table to the Japanese edge. The Japanese player had deployed all their resources as well as having isolated their SL, so the barrage caused havoc as it crept towards their right flank. We must of put down 5-6 barrages before the game ended. A major mistake, I believe made by the Japanese was using a CoC Dice to not take a Morale Test rather than ending the barrage. 
By now the USMC squad on the right flank was advancing and had taken out the Japanese squad, the path to the building was clear. I had not really appreciated before how lethal a squad with 3 BAR's and M1 carbines, with their ability to rethrow 1's, could be. By now the Japanese had taken several morale tests and their Force Morale was down to zero. I can see why the barrage rules in CoC can be frustrating especially if you are on the side being barraged, the  players were all good sports though and I believe the new players enjoyed the game. Game over with a USMC victory in the First Turn. It is the first time I had played a US force and certainly they do have their pluses.
By then it was 5pm and I had to race back to Massachusetts. I had a fun day aside from the dissapointment about Sharpe Practice. This is a pretty small convention, I believe but it was well planned and attended. Nice job.

14 comments:

  1. Did I read that right? Victory in the FIRST turn? Wow!

    In that circumstance, I would have set it up again, and played it a second time with the sides reversed!

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    1. A first turn in CoC is not like a turn in most game, I suspect this turn had between 40-50 phases, i.e. mini turns where the action shifted back and worth, the game went on for 2 1/2 hours.

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    2. OK, that makes senses. Field of Battle is in someways like that as well - a full turn, if it happens, is quite a long time.

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    3. I had forgotten that Peter, in some ways a similar game.

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  2. "First Turn" means something different in Chain of Command than it does in most other wargames. I just played a game of CoC recently that was 1 turn - but it was 28 phases within that "turn" before the game ended.

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  3. There were several CoC games at Huzzah! Including mine right next to Ken's. You can see me in your first photo (blue shirt) awaiting the arrival of my players. The game was based on the last scenario of "29,Lets go" with modifications fr the terrain I had available. A decisive German Win!
    Dick Bryant

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    1. Yes, I can see you there Dick. It looked like you guys were having a great time. I have played the Let's Go campaign as the German player, it is tough for them. So congratulations to the Germans.

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  4. Glad you had a good tiem John, it was a lot of fun. I posted your blog to the Huzzah!con discussion gorup on Facebook since I know you don't have a profile there.

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    1. I appreciate that Adam. I will try to look it up.

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  5. I saw the game and the table looked great! Unfortunately, by the time I registered, all the CoC games were filled up, but still had a blast.

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    1. Hopefully there will be more CoC games next year.

      John

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  6. Hi John,
    A shame about SP2 but at least you got to play another great TFL game and umpire led games add another dimension to the game.

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