21 September 2014

Chain Of Command: Scenario 4

Myself and Mike had our 3rd game in 4 weeks of CoC. Like our last game, we set up the terrain and then diced for the scenario. Scenario 4 came up this time: A Delaying Action. We then diced for sides, I won and picked a British Infantry Platoon, Mike took the German Grenadiers. Diced again for Attacker/Defender, I won and chose to be the attacker. We then diced for Morale, I ended up with 9 and Mike 10. Finally we diced for supports, I rolled a 7, Mike as the defender got half a 3. Our supports were blinded, but I picked a Paratroop section (6) and 1 entrenchment (1). I know Mike picked a 5cm mortar (2), I am not sure what his choice was from list 1.

So the game started with the patrol phase, I think Mike got the better of me here. I was hoping to advance my markers on my left flank. The scenario runs the long edge of the terrain. My set up was in the far ground of the below photo and Mikes was in the foreground. Mike had 3 patrol markers all placed outside of 6" of his short edge of the table, and placed with 6" of each other as his starting position. I placed 4 patrol markers on one spot on my short edge ( I selected the dead centre). My objective in the game was to capture the German JOP marked with the red x in the photo and hold it until turn end. I will now let the photos do the talking.

German JOP's in yellow and British in blue. The crops to the right are broken ground but do not block LOS, they do not provide cover. The cornfield on the left of the road in the foreground is broken ground, provides light cover and blocks LOS. The road is lined by bocage with some gaps. It is a major obstacle.The stone wall around the house is hard cover but is low and does not block LOS. It is a medium obstacle. The trees are heavy going and block LOS and provide light cover. The house is two story with at least 2 windows on each side. I have ordered some roads which I hope will so arrive, I am hoping they will improve the look of my terrain.

Mike very quickly set a squad in the upper story of the stone house.

I started off well by laying down smoke.

Mike rapidly moves his second squad to the bocage as a defense on his right flank.

I rapidly advance my first section along the bocage to provide cover, the German line up their LMG in the cornfield edge.

Mike throws four D6 and a mortar barrage fall right on the section where my main advance is taking place, few loses are suffered but both the German and British units are pinned.

I aggressively advance my second section up the road along the edge of the bocage and my 3rd infantry section through the crop fields, the advance seems to be going well.

Meanwhile Mike has placed his 3rd squad along the stone wall. It is not obvious in the photo, but I elected to advance my airborne section along my right flank. This ended in disaster. Mike through 2D6 and was able to hammer the unit with his well fortified squad. They broke and the JL was wounded and they were thrown back. I was able to rally them with the SL Master Sergeant but thew very poorly on the morale table and dropped to a morale of 5. I really misplaced my entrenchment at the start of the game, it should have been placed in the tree line so my advance was blocked by the trees.

As usual when the action got heated I forgot to take any photos. Suffice to say despite rallying the paratroopers, they were weakened significantly, they advanced with their sergeant and were able to engage in combat and defeat a German squad but their JL got killed and they lost 2 more morale points ( every time I had to dice the morale table I threw a 6)! I was down to a morale of 4 and now had only 4 Command Dice. I was able to advance my first section across the road and combat the German squad, I again was able to win but at significant cost . Again my dice on the Morale table failed me and I dropped to a Morale of 1.......Game over, a German victory. Mike played well he was careful with his troops, I burned off troops rapidly and it cost me. Really played the British incorrectly. Next time I have to remember lay down smoke, advance carefully, use the Bren team to lay down fire. Only combat when the enemy is weakened.


  1. Beautif pics, this battlefield is rich and nice looking!

    1. Thanks Phil, I am still trying to figure out how you do those cool animated photos

  2. Very nice game and interesting AAR!

  3. Nice report and wonderful terrain. Great looking table.

    1. Thanks, I am looking forward to adding some roads.

  4. Great AAR John. I find close combat to be quite brutal with CoC and so you really have to 'prepare' the enemy before you think of going in. I often get my blood up and go in only to get mauled. Still, a great set of rules.