We had our next game in our What a Cowboy campaign a week ago, we decided to play the Escort scenario. In this game, I would have prefered to play the defender (trying to stop the cargo from exiting the table) but I rolled high and ended up being the attacker. As discussed in my last post, I have quite a weaked posse and now the Sheriff has 2 shootists and 3 desparado cards to my posse with 2 greenhorns and 1 desperado card. We are playing the campaign as written although I have some suspicion that the progression as written causes the campaign to become quickly unbalanced. Maybe, I will be proven wrong!
As supports, I took a Henchman Group, Mobile Deployment point x 2 and some dynamite. I believe P-Y took a couple of Deployment Points as well as an Henchman Group. The text colour in the posse refers to the band colour on the figure.
Tuco-Legend-Outlaw-Adams Revolver, Winchester Carbine-Deadeye, Stealthy-Shoulder Stock, Spy Glass, Telescopic Sight, Brass Knuckles
Angel Eyes-Shootist-Ex-soldier-Wincester Carbine, Sawn-off Shotgun-Rifleman
Le Français-Greenhorn-Merchant-Colt 45-Slow
3-Fingered Julio-Miner-Colt 45
Robert "the Savage"Cain-Legend-Ex-Outlaw-Adams Revolver x 2-Quick Draw, Ambidextrous- Shoulder Stock x 2
Elmer "Two Lives Pratt-Gunslinger-Ex Outlaw-Winchester Carbine, Shotgun-Lucky-Telescopic Sight
Moses "the Viper" Rivera -Shootist-Buffalo Hunter-Winchester Carbine, Colt 45
Herman "the Mute" Elliot-Shootist-Ex-soldier-Colt 45, Sawn-off Shotgun-Tough, Deadeye
I had a good look at the terrain, my starting point was the mine edge and decided that I would start my deployment on my right flank but with the plan to start the wagon from left flank as once it reached the field of cacti, it would be difficult to spot. I also planned to get my Angel Eyes or Tuco to jump on the wagon early on in order to gain the 2 rep points if they were on the wagon when and if I could get it off the table. We had some debate about who should be driving the wagon as it comes supplied with a driver. We did play it that an exchange could be made between the character and the driver if a move dice was burned. I felt this was quite a reasonable way to play this.
The first photo below shows my edge in the farground, but I should first comment on the terrain as P-Y really outdid himself with this one. Have a good look at the the closeups of the mine face.
Fortunately, my wagon card came up late in the first turn allowing me to deploy figures or mobile deployment points before it was revealed what my path to the opposite edge would be. I really had to be careful as any advance do to a victory would be diminished if I lost a figure.
I new that P-Y would deploy one of his characters on top of one of the peaks so it was also important to stay out of LOS or stay at long range. He indeed placed "Two Lives" Pratt on the central peak and deployed his Legend behind the same peak. He placed "The Viper" on my far right flank with "The Mute" being the only figure on my left flank. I sent my Henchman over to my left flank to keep Moses busy and deployed Julio next to the mine and when my Wagon card came up, I deployed in the same area. I used my mobile deployment points for my other cards to keep P-Y guessing. Moving them about in the forest and behind the shack.
I will not go into the details but many gun fights ensued and the dice gods were on my side in this game. I was fairly quickly able to drive off Herman and Elmer. I would of liked to have killed them but I I took what I could get. Unfortunately, my wagon driver was quite hopeles after the first 2 turns not throwing a "one" for 3 consecutive turns. Angel Eyes had to take over, this was relatively costly in action dice and at the smae time he was quite exposed slowly but surely permanently losing action dice. By now only P-Y's legend was left on the table, and started to swing the action to his right flank, I tried to use Tuco to distract him but I was a little clumsy with this and he ended up being shot up, but using a desperado card, I was able to eliminate his shock.
Now the race was on, "The Savage" could still take out my wagon, although when turn end came up I was prety sure that he would lose the Skedadle Test, but my guys needed the reputation boost. My wagon driver card came up, he threw 3 ones, I galloped off the table.
So it was an important victory for the Mexicans, Tuco is now up to 10 reps, Angel Eyes has 8, Le Français has 5 so will be promoted to a shootist and Julio has 3 points. The Sheriff''s Posse gained 1 rep only and that went to Bob as he was the only character left standing.
Well tonight, we are going to switch eras transport ourselves to 1940 France.