Update: Here is the final version which has undergone extensive changes since first uploaded on September 16.
Update 2: After review by Rich Clarke from TFL, the crew for a BAR was changed to one man rather then 2.
|First up is a couple of Panthers from Armourfast. Two in a box, so quite cheap.|
|The vehicles are somewhat flimsy and under detailed but they are quite reasonable for wargaming and more importantly they are to scale.|
|The stowage is added and is from Value Gear an excellent supplier of 1/72 resins extras.|
|Next up is a couple of Tiger 1's, these are from Italeri and are their new rapid line for wargamers.|
|They really are quite excellent and easily match PSC in quality.|
|They also come with decals and I think may work out to be a little cheaper then PSC.|
|This Humber Mk II Armoured car was a little tough to find in 1/72.|
|This is a Hasegawa Model, I usually stay away from Modeler's Models as there are too many pieces but this was OK and came out quite nicely. Again supplied with decals which is a plus.|
|Another Italeri Model, a Sd.Kfz 234 Puma.|
|This model was not sold as a fast build, but did have a fast build option. I am really quite impressed with Italeri. They have some very nice models which are well detailed and supplied with nice decals.|
|Here is a PSC Sd.Kfz 250/1. This is also a real quality kit with 3 models.|
|There are options to build the /1, 7, 9, 10 and 11 versions. really quite impressive.|
|Also from PSC is a Marder, another excellent kit.|
|Options to build a Panzer 38 and either the Sd.Kfz 138 or 139 versions of the Marder. Troops are included.|
|This little chap was the real challenge. The Silver Whistle had listed a Tetrach Light Tank in the British OB.|
|I finally found a resin Locust M22 from Planet Models. Nice little model, expensive but I am happy I added it.|
|Tiny little tank, transported by glider. Here it is next to a PSC Firefly and it is indeed to scale.|
|Modified from http://playingtheodds.com.au/crossroads-closing-the-gap-campaign/ Permission to use.|
On to some photos:
|The Patrol phase as usual produced it's usual gyrations with the sticks, I think I will move to lasers. There was some complaint from the Canadian players about the lack of cover in the on their right flank, but of course that is the scenario design. No reason to make it easy for the attackers. As you can see the Germans were more successful in this stage of the game. The Canadians had all the JOP's on the left side of the road, while the Germans were able to spread their 3 JOP's on both flanks with one well advanced on the road.|
|The Canadians were able to place a sniper in the belltower, giving them excellent LOS over the whole terrain.|
|The Canadians advanced 2 sections rapidly on their left flank and got into position to cross the road to advance on both their right and on their left. It seemed like a good strategy.|
|This section is now well more than half way to their objective (to be within 12" of the German table edge), so just 2' to go!|
|The Germans place their Panzergrenadiers in stone house, but the Canadians responded by throwing down some smoke. Neither of the players had played British before, this is seems pretty typical in this part of the US. They are my favourite troops to play as I like the tactics of laying down smoke and advancing.|
|The Germans kept their troops well hidden until the Canadian path of advance was more obvious.|
|By now they have their field Mortar firing, and 2 squads on the table but none really visible to the Canadians aside from some in the stone house to the left in hard cover.|
|The Canadians get across the road but take some losses including their JL being wounded. The Germans have now planked down a squad entrenched in the road and start firing at the sniper after his position was identified while they were on overwatch and he took a shot on them. The Canadians have placed their paratroop section (a bit historically incorrect) on the road in the farground with plan to advance rapidly on the German right flank. The previous section in the road has now occupied the the stone building across from the church, but seem unable to get in good position to fire at the entrenched Germans in the road.|
|Beware the double 6. By now the Canadians had smoked the centre obscuring all fire from both buildings on the German side. The Canadian paratroopers then hopped the wall and started their advance to the "goal line". Unfortunately the entrenched German team was able to take out the sniper as well as kill the JL leading the team on their right flank, thus stalling their advance on that flank. They had both SL's on the other side of the road which was no help. The German turn comes up and they throw the first double 6 of the game, they are able to deploy their reserve squad and rapidly advance it within close range of the paratroopers and mow them down on their second activation. By now the Canadian assault had lost cohesion, and they decided to retreat. I believe this was the prudent option, especially if this was indeed the first scenario in a campaign.|
In this scenario the Canadians have 8 supports and the Germans 4. The choices are quite limited by the campaign. Mike elected to be the attacker, he chose a 3" mortar, a 2" mortar. I am not sure what his other 2 points were. As the defender I picked a sniper and entrenchments for 1 team. The Germans started with a morale of 8 and the Canadians a morale of 9. The Canadian base line is to the left and the Germans to the right. The red circles are where the Canadian JOP's ended and the blue are where the Germans ended up. The objective was for the Canadians to get within 12 " of the German edge.
|The terrain was fairly open with plenty of hedges, walls and buildings. The hedges and walls were all soft cover and medium obstacles. The building were all hard cover.|
So here we have the game underway. I placed my first squad behind the hedge and then advanced them into the open. A little chancy, but the hedges blocked LOS until you were within 2" of them and the Canadian JOP on my left flank was well back with two intervening hedges.
The Canadian section however were able to advance fairly quickly. Each unit is still out of LOS, which is slightly different then described in the rule book but correct according to the campaign. I think this will work well for a participation game. I also had placed my sniper in the building to the top left of the photo. This was quite successful initially but I forgot he was there after a while to my subsequent detriment. The Canadians continued their advance to the leading hedge and started to shoot at the squad in the open. I took shock but in my next phase a double 6 came up and I had a CoC dice so I was able to subsequently ambush this section with an LMG team as well as fire with the squad. 23 d6 made short work of this Canadian section and I was then able to advance this squad to my right flank and start to make their way down the road. The LMG team was kept on the table and drew back behind the building to cover my centre and right flank as now there was no real threat to my left.
|A second Canadian section is skulking behind the building while the 3rd section was in the church. Mike was able to use the buildings to his advantage. You can not see them but to the right is the German squad that just took out the Canadian section in the road covering the intersection. This covered this approach quite well.|
|I was able to protect my right flank with a squad in entrenchments, they were kept on overwatch. The Canadians certainly stayed away from that edge, but subsequently made their way through the gap in the 2 buildings. I also popped my remaining rifle team to their rear to act a back up to this squad.|
We can see this action here. By now the Canadians have got all their supports out and are bombarding the centre with both heavy mortars and smoke. They were essentially able to immobilize the squad in the road causing them to be pinned and lose LOS. This allowed the Canadian section in the church to advance to my front with their third section while the second section who had been in the road made their way around the building and started to fire. This well entrenched German squad was now taking fire from two Canadian sections and were starting to take attrition despite being in hard cover. A double 6 came up for the Canadians, they were able to fire yet again without retort and then sent in one of their sections to assault the German squad and despite having a slight advantage in d6, the Germans lost all 5 remaining men with their JL and while the Canadians lost 4 as well as their JL. The Canadians were down to a Morale of 5 while the Germans were still at 6.
My troops in the centre and in reserve were still pinned by the barrage, I was able to end it but on the next turn Mike again got double 6's and was able to quickly restart the barrage and again hit right on target without an aiming shot.. My SL, the sniper, a full squad as well as an LMG team were all again caught in the barrage with just one German rifle team free. The attrition started to pile up with the continued barrage so we decided to call it quits with a marginal Canadian victory being declared. I had no CoC Dice pips and it was going to a grind.
|6x4' of soldiers|
|8-9 years of painting|
|A lot of French|
|The Brunswickers......all from Perry. Two line battalions to go!|
|The Hanoverians, mostly Perry and some beastly Victrix Plastics|
|The Portuguese......all Front Rank|
|An Austrian Brigade.......again from Front Rank|
|Nothing like massed French|
|One of my favourite French units.....the 13th légére in pre Bardin.....Front Rank again.|
|Crusader Miniatures do very nice pre Bardin ligne figures|
|Perry cavalry are a bit of a challenge to fit in with other manufacturers, but who could resist these Mameluks|
|The Black Duke|
|These Westfalia Miniature's Kielmansegge Jäegers are the best figures in my collection|
|The man who started this megalomania. F... you all who do not like Bernard Cornwell or the TV shows!|
|The Front Rank Portuguese are quite nice|
|Those white uniforms are daunting|
|One needs some Rockets|
|The Perry mounted Rifle Officers are really quite superb|