18 August 2017


This past Sunday, myself and Iannick had a game of Sharp Practice 2 set in the French Indian War. Since it was the first time we had played for more than a year we somewhat macerated the ruleset but did get on with the game: Lesson, read the FAQ before the game rather then after! We played scenario 3: Defense in Depth. I played the British and was the attacker.

British OB (FM 11)
Status II Leader
Status I Leader
2 units of British Infantry (Regulars)
Status II Leader
1 unit of Colonial Rangers (Light Infantry)
Status II Leader
1 unit of Indians (Tribe)
1 unit of Provincial Rangers (Skirmishers)
Holy Man

French OB (FM10)
Status II Leader
1 unit of Milice Canadiene (Skirmishers)
Status II Leader
1 unit of Coureurers de Bois (Light Infantry)
Status II Leader
1 unit of Indians (Tribe)
Status I Leader
1 unit of Indians (Tribe)
Holy Man
Fixed Defense

The Terrain

The British Line of Attack
The French Line of Defense
The Troops
British Infantry
Colonial and Provincial Rangers (inappropriately in formation)
Les Coureurers de Bois
French Algonquin Allies
 The Action
The British Line stands!
The Algonquin are thrown back and their leader falls
2nd unit of Algonquin enter the fray
Roger's Rangers thrown back by the CdB while Dank's Rangers look pretty shaky
The CdB throw back Dank's Rangers but are subsequently ambushed by the Iroquois and then rout. The French withdraw. 
It was good to get in a game of SP2, I like playing this ruleset during the FIW. I find it works well with non formed troops which is what I suppose is emblematic of most skirmishes during this struggle. As mentioned above we made a lot of mistakes playing the game, but aside from briefly allowing the Colonial and Provincial Rangers to go in formation I do not believe it affected the game.

The rules maybe a little tougher for players unacquainted with TFL, and I know Iannick found them a little over complicated. They do require some investment in time but after 4-5 games (this was my third as a player) I believe they would play quickly.

Iannick and certainly others on the TFL forum have mentioned that the treatment of Indians as a Tribe is not representative of their style of fighting. I am no expert so I brought up the question on the TFL forum (I find the Yahoo Group a somewhat of a confusing place) and an interesting discussion ensued. I came to the conclusion that it would also be quite reasonable to treat Indians during the FIW as Skirmishers if the player so chose. It also appears that most players do not differentiate between allied French and British Indians so Poor Shoots is not put into play. An alternate playing card for FIW Indians follows.


11 August 2017

GI's for the Ardennes Campaign

Aside from Australia, the United States was the only major country I had not obtained troops for playing Chain of Command. I suspect that Australian troops will evidentially get done as I have some in the lead pile for a while and I certainly have lots of jungle terrain.

The US however presented a challenge as I wanted to do them in winter uniform, as I needed someone to confront my winter uniformed Volksgrenadiers/Panzergrenadiers. In 20mm/1/72 winter uniformed US miniatures hardly exist aside from a very limited range from TQD. Turning to plastics was the only option, both Italeri and Revell have troops in winter uniform but the Revell miniatures just did not fit with the TQD. Fortunately for me, I had arranged for Dan Dunbar to paint the the figures and he is quite good with conversions as well as painting. Thankfully he was able to produce what I needed from the Italeri box as well as using some miniatures from the PSC Heavy Weapons box. The only real problem left was the lack of any miniatures with BAR's but Dan was able to hack up some ESCI figures and somehow another graft them on the Italeri. The man is a genius.

I received the troops several months ago but I hate basing so it took a while to get to them. Last week I said enough was enough and just did them. I use Elmer's Wood Putty coloured with raw umber as the base followed when wet with some sand. I then washed the bases with VMC black wash and then dry brushed this with Celestra Grey. This gave me exactly that brown-grey tone that I wanted. I then used Woodland Scenics Snow mixed with PVA glue for the snow. I wanted a white thick snow so there mixture was quite thick, the more glue you use the more the snow will look like ice rather then snow. The trick here is to paint the part of the base where you plan to apply the snow mixture white, or it will look grey. I probably will add some winter tufts from Army Painter.

I put together 2 different types of platoons as well as numerous supports. I have yet to paint up any motorized transport, AFV's or Guns. Dan did paint up some gun crews for me so they are all ready.

Rifle Platoon (+1)
The Complete Platoon
Headquarters with Carbine armed Lieutenant as well as a SMG armed Sergeant with a Bazooka Team
Squad One with an SMG armed Corporal as we as a 3 man BAR Team as well as a 8 man  Rifle team
The BAR team is made up of a 2 men, one firing as well as a loader and 1 rifleman
All the Riflemen are equipped with M1 Garands
Infantry Supports
Up front is a Medic and an Adjutant both list 1
2 man Bazooka Team (list 2)
2 man Sniper Team (list 3)
FO with off table 81mm Mortar (list 4)
0.30 MMG Team with 5 crew
60 mm Mortar Team with 5 crew (list 3)
0.50 HMG with 5 crew (list 5)

Armored Rifle Platoon (+4)

This is a platoon with integrated Heavy Weapons teams
Lieutenant and Sergeant both armed with carbines as well Headquarters Squad made up of M1 Garand  armed Sergeant as well as 7 rifleman.
Squads 1 and 2 with Sergeant and 10 riflemen all armed with M1's as well a  GI with a SMG
Machine Gun Squad with two 5 crew MMG teams with a M1 armed Sergeant
60 mm Mortar Team with 5 crew
More Supports
Regular Infantry Squad (list 4)
I am looking forward to getting them on the table.

10 August 2017

Manuballista for the Romans

The more I go through the Aetius and Arthur supplement for SAGA the more I like. It has several new factions and battleboards and it offers modifications to several existing battleboards to make them more playable for this earlier period.

Last week I played the Britons, a very similar force of course (in respect to the figures of course) are the Romans. In the Romans warband you can substitute 6 levy for a Manuballista. Gripping Beast makes a nice little set so I went ahead and purchased it and painted it yesterday. I kept with the red and white livery of my warband. I am quite pleased how they came out.
In the last 6 weeks I have been moving along with clearing off the painting desk. I have almost finished the basing for my WWII CoC Americans. They have been a lot of work, winter basing is much more labour intensive but I am almost done.

The only other thing left half painted are my SAGA revenants, still 24 to go, I should get those done before I start my new project with the Napoleonic Alban miniatures, I have just received from the Netherlands.

06 August 2017

Martlet: Attack on the Hauptkampflinie

Yesterday myself and Mike got in our 6th game in the Martlet campaign at the Hobby Bunker in Malden. The British have had a hard time of it in this campaign and have only won 2 games and yesterday was no different.

This is scenario 3 from the campaign booklet and scenario 6 from the rulebook. Essentially the British had to take the crossroads forcing the Germans to withdraw. They had a big advantage in support with 20 points vs 7 for the Germans.

British (Morale 9)
2 SL's
Piat Team
2" Mortar Team
Rifle Section 1: 10 men
Rifle Section 2: 9 men
Rifle Section 3: JL and Bren team (4 men)
Supports (20)
Piat Team
2" Mortar Team
Vickers MG Team
Infantry Section
Churchill AVRE

Germans (Morale 11)
1 SL
3 Panzerfaust 30
PG Squad 1: 7 men/2 LMG
PG Squad 2: 6 men/2 LMG
PG Squad 3: 6 men/2 LMG
Panzer IVH
Supports (8)
Rifle team
8 cm Mortar with FO

A Cunning Adversary
Patrol Markers
German JOP's
British JOP's
The Bloody Mortar Barrage
Action Report

The game started well enough for the British with 4 free moves in the Patrol Phase with excellent positioning of their JOP's as well as getting a section in the closest house on the British right flank as well as a Bren team with a JL behind the wall. A 2" mortar was able to start laying smoke.

Unfortunately on the German first phase they were able to call up the off table mortar and as they had a double 6 on their CR a barrage was laid on top of the 3 British teams. Within a couple of phases their morale had gone from 9 to 5. The Germans occupied the centre building on their right flank and placed their Panzer IV on the centre road.

This went on for a while and a paucity of 5's on the British CR's forced them to wait for a 3d6 to appear on a CR to end the turn. They were able to advance a team just outside the barrage area on their right flank and the Churchill AVRE advanced with another infantry section on their left flank. The turn finally ended and the barrage was lifted, the British made an attempt to advance on their extreme right flank, this was countered by the Germans by placing a PG squad on their left flank just behind the closest building.

The Germans were then able to restart the mortar and again caught 3 British teams with the barrage area. The Germans had incredible dicing in both barrages with at least 2-3 hits on every throw. This was countered by the British with 5 and 6's on their save rolls resulting in several more morale tests and the now they were down to 3. It was clear that the British would not overcome the Hitler Jugend's "line of resistance". The only thing I could hope to do was cause significant attrition on the PG's. The only Chain of Command dice I had obtained was used to interrupt the German's next phase with the Churchill AVRE firing it's mortar at a stone house where a squad of PG's were encamped...........16d6 fired resulted in a total of 3 shock.................it just was not to be my day.

The Final Count

No Losses in this turn and only 2 men killed in 6 turns
Up to a +2 Support in the next game
+3 on the next morale throw
SL range extended to 12"
And I believe a medal to be rewarded before the next game

8 dead, 4 seriously wounded and 4 lightly wounded, now 24 men killed in 6 turns
-1 on the next morale throw
And the need to bring on a new platoon in the next game

02 August 2017

More SAGA Additions

I recently just painted some more figures to fill in some gaps of my SAGA warbands. I find it quite relaxing to just paint a few figures at a time especially if I am not trying to get a whole unit done.

I noticed I was low on some Dark Age Northern European warriors. I know these fellows do not have any armour is as usual for SAGA warrors. I believe they Pict warriors from Footsore. I suppose the Picts did not need any armour as they were so warlike! Nice figures to paint.
I also wanted to increase my Moorish bowmen from a unit of 8 to 12 if needed. This allows me to field any of the 3 Moslem factions from the Crescent and the Cross.