Yesterday, myself and Greg got together at my place to play the next turn in our Belgian Invasion campaign from the TFL 2018 Annual. It had been 3 months since we played the last turn so it was time to get moving!
The next scenario was table 3 which is based on the Swift to Support scenario from the 1940 source book.
The next scenario was table 3 which is based on the Swift to Support scenario from the 1940 source book.
We both decided not to rotate out our platoons so went with the surviving elements from our first game. We went through the pregame process and came up with the below starting forces.
Chasseur Ardennais Platoon (FM 10)
Core
SL
GdC 1: Missing 3 riflemen
GdC 2: Missing 3 riflemen
DBT Lance Grenade Section
CoC Dice
Supports (9)
T-13a/b
Maxim MMG Team
Schützen Platoon (FM 11)
Core
SLx2
5cm Mortar Team
Squad 1
Squad 2
Squad 3: Missing 3 riflemen
Supports (15)
Fifth Columnist
Jean-Claude
Red Dice
MMG Team
Flamethrower Team
Schützen Squad
So off we went.......
The German approach |
Patrol Markers with subsequent JOP's |
The main Belgian CdG unit in hard cover, I controlled them relatively well with almost continous covering fire but it was hard to cause loss with long range fire. |
On my right flank I placed another SL, with a squad and a 5cm Mortar team. Their target was the CdG in the light cover in the orchard. A bit more success here. |
The aforementioned CdG unit. |
I sent in another squad to replace the breaking group with the left flank SL to help reduce shock. |
They were able to pin the CdG in the light cover and with more fire they broke. |
The Summing Up
The ending force morale was 8 for the Germans and 6 for the Belgians. The Germans lost a JL and 5 riflemen while the Belgians lost 19 riflemen. So once we apply the post campaign process and the losses from turn 1 we have the following:
After 2 turns
The ending force morale was 8 for the Germans and 6 for the Belgians. The Germans lost a JL and 5 riflemen while the Belgians lost 19 riflemen. So once we apply the post campaign process and the losses from turn 1 we have the following:
After 2 turns
Platoon 1: Germans 3 dead, 2 man missing the next turn. 1JL down 1CI (3" command range)
Platoon 1: Belgians 15 dead, 5 men missing the next turn.
Campaign Tracker
Germans
Commander's Opinion+2
Men's Opinion +1
Platoon Leaders's Outlook: Droll
Belgians
Commander's Opinion-1
Men's Opinion -6 (-2FM, Sl 6" command range)
Platoon Leaders's Outlook: Sad
This was an interesting game. I definitely was very lucky in respect to command rolls with 7 double phases while Greg I believe only had 2. In dice rolling, we were about equal, earlier in the game Greg certainly had lady luck on his side but as the game went on I caught up. As I noted in my initial post, it was going to be a challenge for me as I am naturally a defender. Greg was a real gentleman yesterday in pointing out the maneuver that won me the game. I certainly have learned a lot about tactics from playing with Greg. It is interesting to me that it is really quite valuable to play with multiple different players as there are so many approaches to playing CoC.
Looks very nice, lovely terrain, I do like your trees...
ReplyDeleteThanks Phil
DeleteInteresting game and nice AAR. From what I can work out using ATSE the Belgians should have lost 9 men permanently (50% of 19 fractions rounded down), 5 are wounded and will miss the next game and 5 return to duty immediately.
ReplyDeleteThanks but you are not taking into account that the Belgians already had 6 dead from the 1st action. So 6+9=15. I think I was rounding up for the missing. I will make the corrections. 15 dead and 5 missing. I think that platoon is probably done for anyway.
DeleteA really interesting write up John of what is obviously a very good set of rules giving realistic results. I take it the figures are 1/72nd scale? I ask because I have some on order (Germans) to see how I find them, I think a good scale for WW2 gaming.
ReplyDeleteYes they are early war minaitures and PSC. I am in the process though of painting new forces for Brits and Germans from the AB 20mm line. CoC is a great set of rules.
DeleteGood looking table, and an interesting action!
ReplyDeleteGreat stuff John.
ReplyDeleteLooks like a good game
ReplyDelete