This past Saturday we played our 6th game in our Falaise Gap campaign. We decided to play at the Hobby Bunker this weekend, I believe Mike had some purchases to make. This gave me a bit of an advantage as Mike had to drive all the way from RI, and the traffic was quite bad so I had almost an hour to study the layout and put together a plan for my attack. In phase 2 of this campaign with the German Fallschirmjäger counterattack on St Lambert sur Dives, the initiative lies with the player who won the last game. This was the attack and defend scenario from the book as laid out below. The church belfry lying to the extreme left of the terrain was a variable JOP available to either side and was 2+ points in the campaign tracker. I felt this was going to be quite tough for me as the Germans had an 18" advantage in their initial set up. Of note is the fact that we made the top of the belfry the actual JOP, it took a phase to enter the building and then another phase to climb the belfry. Only 1 team was allowed to climb the belfry at a time. There were 3 doors to the church one on the road, and one on each side of the building.
|The Terrain as played with the German defensive line in the foreground and the church to the left|
|Things turned out well for the Canadians with the Patrol phase, I got 4 free moves and was able to capture most of the middle ground. The middle German patrol marker is in fact 2|
|The position of the German JOP's|
|Rifle Section 2, with the HMG team as well as the SL and Medic|
|The tracker as it now stands as you can see there were very few losses on either side in this game. It does look a little grim for the Germans but their squads are mostly intact so the campaign is not over yet!|