15 July 2019

All American-The Battle for Fière 1944

 
I started another concurrent campaign on Saturday in Lachine, QC. As detailed in previous posts, I had been contacted by a gamer in Montreal who was quite interested in playing Chain of Command. We have had a couple of one off games which were a lot of fun, but Pierre-Yves was quite keen to move onto a campaign which as we all know is the best part of the of the ruleset. This is my 4th ongoing campaign and they are all going well except for Bloody Bucket because myself and Tom are having quite a hard time getting together to play. Too bad as it is the most intricate campaign I have seen.

I was quite keen to visit P-Y, as from looking at his twitter stream he had quite a gaming setup. I was not let down, it was like a factory of wargaming with 3d printing, an airbrush station and just tons of terrain stuff, it was like walking into a terrain shop! Unfortunately my photos do no justice to his terrain but I should say that almost all of what you see has been self made.

Anyway onto gaming, P-Y had painted up both a German and American paratrooper force so a search about for a suitable campaign revealed a fan written campaign: All American-The Battle for Fière 1944. This campaign details the exploits of the 82nd US Airborne on D-Day, if interested find out more here on a PBS special.

Campaign Summary
The 82nd Airborne has dropped in France as a part of Operation Neptune. They encounter a combined force of German infantry and Armour. The paratroopers have secured a vital crossing necessary for the American landings at Utah Beach to succeed. The Germans counterattack.

Game 1-Probe along the Road
The German initial assault towards Cauquigny is played as scenario 2 from the main rulebook.

82nd Airborne 1 Platoon (FM 11)
Core (Elite 5+1)
SLx2 (carbine and SMG)
Bazooka Team
Squads x 2 (JL/SMG, M1919 LMG Team/3 crew, Rifle Team/8 men)
Supports (3)
M1919 bipod mounted LMG/3 crew

Grenadier Platoon (FM 11)
Core (Regular 5)
SL/SMG
Panzerschreck Team
Squads x 3 (JL/SMG, LMG Team/3Crew, Rifle Team/6 men)
Supports (6)
SL
Hotchkiss H35


As usual my photos are all muddled and really do not tell the story but do illustrate what a beautiful setup P-Y has.

The table
The Patrol Markers
JOP's, 3 aside
The German edge
Advancing grenadiers


Ending Position at time of US withdrawal

Game Summary
Very brief indeed...The Germans advanced initially down the road and in the triangular forested area in the middle of the table. I placed one force in the walled farmand another on the road on my right centre. I was able to cause some attrition on the advancing German squad in the forest. I had also placed my 3 man LMG support team to cover any German approach on their right flank. The Germans jumped into the road as well as the fields on their left flank. They also advanced a squad towards my LMG support team and engaged in an assault, the 3men of course all died. The right flank German squad now advanced  down my left flank, I had all my forces in the centre and right. Victory would go to the Germans if they could get one team to my table edge. My troops on the road covering the German advance were being chopped up the squad on the road.I took one last shot at the squad on the road but knew it was time to move them to cover my left flank. The Germans rolled a double phase, time to withdraw.

I believe the dice gods slightly favoured P-Y in this game as he got multiple double phases but otherewise things were about equal.

The ending force morale was 10 for the Germans and 10 for the Americans. The Germans lost 4 dead while the Americans lost 7 riflemen. So once we apply the post campaign process, we have the following:

After 1 turn
German Platoon: Unlimited platoons so not tracked
American Platoon 1: 3 dead.

Campaign Tracker
Germans
Commander's Opinion+1
Men's Opinion +2
Platoon Leaders's Outlook: Affable
Americans
Commander's Opinion +2
Men's Opinion -2
Platoon Leaders's Outlook: Thoughtful

Hmm.....Piere-Yves has now won his first three games of CoC! A lunch was had and we proceed to game 2 of the campaign.

Game 2-Holding the Line at Cauquigny
The German assault is now in the town and almost at the bridge, the scenario  is played as scenario 4 from the main rulebook.

82nd Airborne 2 Platoon (FM 11)
Core (Elite 5+1)
SLx2 (carbine and SMG)
Bazooka Team
Squads x 2 (JL/SMG, M1919 LMG Team/3 crew, Rifle Team/8 men)
Supports (5)
M1919 tripod mounted LMG/5 crew
Entrenchment

Grenadier Platoon (FM 9)
Core (Regular 5)
SL/SMG
Panzerschreck Team
Squads x 3 (JL/SMG, LMG Team/3Crew, Rifle Team/6 men)
Supports (10)
Pregame Barrage
Sniper
Panzer IIIG 

On to some photos....


Patrol Markers and JOP's looking from the German edge of the table
Very nice terrain again
 
P-Y placed 2 of his squads in the walled farmhouse enclosure...I wish I had
Advancing Germans
The Panzer III, I had a unit in a house covering my right flank but experience has told me that HE reducing cover can be deleterious to one's health so after my Bazooka Team failed twice to take out the tank and got blown to bits in the process, I said time to leave, fortunately there was a back door!
Cowering hehind the house...I was getting a little tired now so photos stopped....
Game Summary
Again brief...As you can see the Germans placed all 3 squads in the  I placed one force in the walled farm complex. I placed a squad in the house on my right flank and a squad behind the hedge on my left flank. As discussed above the squad in the house got out beacuse of the Panzer,  the Germans jumped into the road, I think on a double phase and went on overwatch, then unfortunately for P-Y and I got 4 double phases in a row, the first on a triple 6. Overwatch lifted, the MMG team was placed on the road in an entrenchement and I was able to destroy

Clearly dice gods favoured myself in this game as a quadruple phase is nothing to laugh at, and this is a tough scenario to win for the attacker, I was well entrenched and was able to cause the squad in the road to rout and then ended the turn with a CoC dice. German FM was down to 4 while I was still at 10, a German withdrawal.

The ending force morale was 4 for the Germans and 10 for the Americans. The Germans lost 5 dead while the Americans lost none. So once we apply the post campaign process, we have the following:

After 2 turn
German Platoon: Unlimited platoons so not tracked
American Platoon 1: 3 dead.
American Platoon 2: Intact

Campaign Tracker
Germans
Commander's Opinion 0
Men's Opinion 0
Platoon Leaders's Outlook: Affable
Americans
Commander's Opinion +3 (+1 Support)
Men's Opinion 0
Platoon Leaders's Outlook: Content

I had a great time and P-Y is surely a dedicated gamer with a great set up. I look forward to our next game which we hope to be in the last week of August.

15 comments:

  1. Great post John, can't wait to play again.

    ReplyDelete
  2. Your terrain, and pictures are once again superb...excellent report!

    ReplyDelete
  3. Phil, you are allway faster than Us! ;-)
    Terrain, figures and pictures are great! :-)

    ReplyDelete
  4. Wondering what make that house is in the second last picture? It looks great as does the rest of the terrain.

    ReplyDelete
    Replies
    1. thanks all the buildings are 3d print done by PY, check out his work on the twitter link above

      Delete
  5. Great looking games John. I do like the second to last pic, the Panzer III rolling down the road, very atmospheric!

    ReplyDelete
  6. Nice AAR John, nice terrain as well, love the crop fields.
    Its a love hate relationship those Double and multiple turns.
    cheers John

    ReplyDelete
  7. Great report. I am going to go back and give it another shot (pun intended).

    ReplyDelete
  8. Excellent terrain! A nicely balanced campaign too.

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  9. What a fabulous looking game. A quadruple phase?! Good lord, what luck!

    ReplyDelete
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