We had our first game of Muskets and Tomahawks this past Sunday. I remember talking to Iannick a couple of years ago about SAGA and him pulling out the rulebook that he just got and I remember him saying that this book was from the same writers. I was not paying a whole lot of attention then as I was focussed on starting to paint my Vikings. As time went by, it seemed harder and harder to arrange a game of SAGA and by then Iannick had enticed us into the French Indian Wars with a couple of games using the ruleset This Very Ground. I liked the era and the rules were quite good, but I am really just enamoured of IGOUGO rulesets and I knew M&T was card driven. At the same time, after looking at Iannick's Conquest Miniatures figures, I decided to paint some myself. I really had no idea about what I needed so I order the rulebook and figured out how to put together a force. I would have liked to do the French, but I knew there was no way to get my Quebecois ami to yield on this one so I was not left much choice but to do the British.
So, I decided to assemble around a 300 point force and before you knew it I had good old Major Joseph Gorham painted with some of his famous rangers from Massachusetts as well as a unit of Dank's and Roger's Rangers, some Mohawks, some colonial milita and some civilians. Forty figures, I believe, all pumped out in the last 6 weeks. I will try to take some specific photos soon to show off the figures in another post but you will see some below.
I had read through the rulebook a couple of times last week and they did seem quite straight forward. I made some accruements for the game, packed up some figures and drove to Montreal last Saturday. We had decided to have a 300 point match and used the rulebook to generate the terrain and the scenario. All amazingly straight forward. Both sides dice for objectives, Iannick got the Engagement Objective and I got the the Raid Objective. I know this sounds odd but the two objectives really meshed together easily, with the Victory Condition for Iannick to kill 2/3 of the English, while I had to destroy a small French hamlet by burning down the houses. So off we went, both for our first time, with this ruleset.
|So here is the terrain, with the French village in the far ground, we diced for it's position and then laid out the rest of the terrain. Essentially I started in the bottom right on this 4'x6' field and Iannick started at the top left.|
|The French Officier|
|My biggest unit with 8 figures: Gorham's Rangers.|
|British colonial miltia, who were the heros of the day.|
|Bang...bang....bang with no success, and every time I advanced to melee they retreated! Very clever.|
|Roger's Rangers, before they were annihilated by the Correur des Bois.|
|The nasty Algonquin as they advance, they take a -1 modifier for shooting in exchange for getting to re-roll misses on melee.|
|They were dogged and almost made it to the village, but alas by now 5 turns had elapsed and it was all done.|
|Iannick pointing out the error of my ways. Well I believe a marginal victory is due to the French, neither of us had met our victory conditions, but certainly more British had died then French. C'est la vie!|
We found the game very easy to play and after a couple of turns we really did not have to look things up. The rules are very well constructed with an easily remembered shooting and combat mechanic. I am not the best judge of how realistic the game was in recreating a skirmish encounter in 18th century North America, but Iannick who has a much better knowledge of the history felt the rules were quite good. Certainly a keeper, and I have already put n my order to expand my warband to 400 points and beyond.