Last Saturday, I finally got another Winter War game played. Readers of my blog will know that I had some difficulty with the structure of the campaign related to the perceived playability of the Soviets. According to the CoC army lists in January 1940 the Soviets should be rated as green with 4 Command Dice in the Finland. My opponent found this a boring game and I could only agree, after a lot of discussion on the TFL forum it was felt best to increase the CD to 5 while keeping the force green. By then however interest had faded and the campaign went on a hiatus.
Fortunately for me, I met an experienced CoC player at Huzzah (he was actually demonstrating CoC for Eureka Miniatures, the new TFL representative in the US). Mike P was quite interested in playing and actually drove all the way from RI to Malden to have a game.
I decided to go with the last scenario in the campaign, because I wanted to see my NKVD troops in action. The scenario is as below and is pretty straight forward. I gave the Finns two extra support choices as I had increased the Soviets CD to 5. This is all laid out in the CoCulator. I did not adjust for the NKVD being regular, as I had kept the tactical Finn supports as Eite. There is a bit of debate about this on the TFL forum.
Well we had a great game, Mike is quite an engaging fellow and very pleasant opponent. The game was enormous fun, see-sawing back and forth, I thought I had it in the bag several times. Notwithstanding the Command Dice favouring me in mid game (I had 4-5 double and triple 6's), I eventually lost on morale failure. Mike played a great game digging in his Soviets and bringing out well chosen supports at the right time. Anyway on to some snaps.
|I have subsequently found out that the calculations in the Winter War army lists for Force Morale are wrong the Green Soviets with 4CD should be -4 and Finns are +5. Still a -9 difference though so no effect on the game.|
|I was able to take out the Soviet squad eventually firing at them from 3 positions despite them being entrenched.|
|Finnish AT Gun team with JL|
|Finnish Maxim MG Team. I have finally learned that you can not put support teams down unsupported by infantry, despite them both being elite and in cover they were quickly taken out by combined MMG and HE fire from the T28.|
|Out of sequence here, the entrenched Soviet infantry squad.|
|I use 15mm barbed wire and entrenchments from FOW, they seem to work well for 20mm.|
|The terrain rules for the game worked well, simpler is always better!|
|The T28, I think from SHQ. I scored one shock on it only despite hitting it 3 times with the AT gun. Mike cleverly used a MMG and the cannon each time he fired (6d6 each), the HE is of advantage when troops are in the woods.|
|The Soviet 3rd squad in light cover behind the wooden fence surrounding the border station. I have never done this before but I forgot to bring the houses, so had to rely on some Dark Age cottages which were lying around at the Hobby Bunker.|
|The NKVD arrive! Mike had also took a an NKVD medium mortar team that also gave me some trouble.|
|I bring on a second SMG team to support the first squad which was now somewhat diminished. It was time to attack the Border Station. Maybe a little prematurely as it turned out.|