This Saturday, I reset up the Hougoumont Scenario that the Boston Trained Bands put on at Huzzah three weeks ago. I did not get a chance to play then so was quite keen to have a go. The club uses the Black Powder rules for Napoleonic wargaming. Not my favourite set, but certainly a good set for an asymmetric scenario like Hougoumont. Few rules sets allow for 4 different sized units, but to recreate this battle with multiple single companies coming on at different times, I have to say they worked very well. One other thing I like about BP is that the movement rules are quite simple. I less like the fact that the combat and firing mechanisms are not related to the number of bases but rather to several (4) intrinsic stats for each unit. I have to admit I also like stand removal. But I should not be too critical, as I have to say I really had an enjoyable game.
We played the scenario as written in the Albion Triumphant (a title which drives my French friends crazy) supplement, with one minor change. The scenario only allows one tiny unit within the wall of the chateau complex. The footprint of the model we used was much larger than described in the supplement, so we allowed 2 units in the chateau and two in the walled formal garden. It was a 12 turn game with a French brigade (21 battalions in total) coming on in turns 1, 3, 4 and 6 while the Allies had the equivalent of around 3 1/2 battalions dribbled in over the same period. The French arrive anywhere on the southern edge while the Allied companies arrive in either the compound, the garden, the orchard or the kitchen garden. The Allies have one advantage and it is significant, the British Guards make up 2/3 of this force. They are fearsome! The Allies also have 2 small brigades as reinforcements in Turn 10. There are also off table artillery firing each turn, 5 for the French and 2-6 for the British. No cavalry in the game.
Four of us played, Rich and Steve split command of the Allies, while myself and Bill had 2 french Brigades each. Aside from myself all well well acquainted with the rules. The French have the first move.
|Baudin's Brigade enters|
|Two companies of Nassau in the walled garden|
|Prince Jerome issuing orders|
|Lord Salton, the Allied commander with a another company of Naussers.|
|The French légére face off against Hanoverians and a British Guard company in the woods.|
|The Hanoverian jägers were quite brittle, but the Guards were pretty tough.|
|A small Guards unit taking on two French Attack columns|
|As one can see the French are suffering significant attrition from the skirmishers in the wood|
|The French right flank is pushing back the Guards and Nassau jägers|
|The French push through the wood into the killing ground.|
|Turn 3, another French Brigade: Soye with 6 battalions of ligne|
|Turn 4, Tissot's 4 battalions of ligne, by now though Baudins's Brigade has suffered morale failure and is withdrawing from the combat.|
|Soye rushes in his troops to take the place of the withdrawing légére|
|The Guards have seized the ground in front of the chateau|
|Jerome keeps on feeding in the troops.|
|Soye's Brigade challenges the Allies in the orchard, but the brigade also fails morale and has to withdraw|
|Jamin's Brigade joins the fight.|
|Finally the Allies are push back and the French mount their attack on the chateau and the walled garden|
|More Guards, Tissot's Brigade suffers morale failure|
|We are now at Turn 9: 3 of the 4 French Brigades are withdrawing. Jamin's battalions enter the compound but his brigade now has more then half their units shaken and withdraw. An Allied victory, a historic result, a good game.|