We played the 4th game in our Storming the Citadel campaign 10 days ago at the Abyss. This was the first game where the Germans were not given an automatic advance in the campaign. I continued to use my Platoon 1, Graham does not get a new platoon until Table 6 but he has managed his forces in an excellent fashion.
Forces
Germans (FM 9)
1942 Panzergrenadier Platoon (no. 1)
Supports 10
251 w/2crew and LMG
PzII
Adjutant
PGB
Soviets (FM 10)
1942 Soviet Rifle Platoon (no.1)
Supports 5
Flamethrower team
MMG Team
Game
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| Patrol Phase |
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| JOPs |
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| Rapid Deployment of 2 German Squads |
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| Oh Dear a PzII |
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| and a 251 with the 3rd squad almost to the objective |
| Soviet counter attack |
This was actually a closer game than it looked above. The Germans were able to get their 251 to the objective but the crew got badly mauled from Soviet MMG fire. I was able to start the Final Countdown and it seemed that the Soviets would not be able to get a unit to back on the objective to recapture it and when there FM hit 5 they decided to withdraw.
Graham subsequently decided to abandon Table 5 to the Germans and move to table 6 where the last battle will be fought. I was initially surprised but when I thought about it his force overall morale is quite good and he gets his one replacement fresh platoon on that table. It looks like the Soviets will have to hold off the Germans at least 3 times on table 6 to hold off a major German victory. The Soviets are able to build up their fixed defences over these games which will make it increasing difficult to take the objective.
The Summing Up
Summing Up
Another German victory but this game was quite close with the Final Countdown at 2 when the Soviets withdrew.





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