03 December 2024

SAGA Grand Melee

 

This past Saturday, I attended the SAGA Grand Melee which was put together by David. He has done a great job in the past year with a monthly SAGA Nights. I played 3 games and although I won none of them, they were all close and I had an enormous amount of fun. I played my Seljuks in each game. We all played the same 3 scenarios and opponents were generated by scores in the previous games. Scores were determined by Massacre Points but this was adjusted by Success in Capturing Objectives.


Seljuks (7 SAGA Dice)

Warlord
2 units of Mounted Warriors with Composite Bows
3 units of Foot Warriors
1 unit of Levy Bowmen

The 24 foot warriors were in 2 units of 10 and 1 unit of 4. 


Game 1-Desecration

This was against Luis's Jomsvikings. 

Result 16-10 Massacre Points in favour of the Jomsvikings, 12 to 8 Tournament Points in favour of Luis



Game 2-Capture

This was against George's Mutatawwi'ia

Result 21-17 Massacre Points in favour of the Seljuks, 12 to 8 Tournament Points in favour of George, winning because he had 2 captures with none by myself.






Game 3-Clash of Warbands

This was against Benoit's Welch

Result 23-14 Massacre Points in favour of the Welch, 13 to 7 Tournament Points in favour of Benoit


Summary


The winner of the Tournament was Karl (Franks) with 52 Points, Francois (Eastern Princes) came 2nd with 46 Points and Robbie (Irish) came 3rd with 45 Points. I got 23 Points coming in 12th out of 16.

the full results and lots of photos can be seen on the Saga Montreal FB.

Well my troops did not do that well, and I was clearly focused on killing my opponents rather than trying to get the objectives. I found the Capture Scenario, a little strange although the Desecration Scenario interesting. Oddly enough, the Clash of Warbands Scenario, without any objectives was my worst played.

But as noted above it was a ton of fun, and many thanks for David for putting it together.

Well that will be my last outing for 2024, a few less games than 2023 but a great year overall.

27 November 2024

General d'Armee Training

 

After our game on Saturday, I left up the terrain for a training game with 2 of our club members. Gabriel had played just one game of GdA, while David had played several games but wanted some practice. We played the Weissenfels scenario but to simplify the game, I made all units in the OB Line Status and simplified the terrain by making the Ripach stream normal rather than deep allowing infantry units to cross at half speed. These changes certainly favoured the French but as Gabriel who was playing the French had only played one previous game I felt this was reasonable.

Some Photos taken at game end:

Summing Up

I was surprised how smoothly the game went, I told Gabriel just to decide what he thought a Napoleonic Commander would do and not worry about the mechanics. This worked well for him. David played the Russian defence in a much different way than was played the day previous keeping 2 brigades in Reserve. Gabriel was able to get his troops over the stream this not causing a major traffic snarl south of the stream as each Reinforcing brigade came on. 

We were able to play 8 turns over 5 hours which was really quite good. The French Cavalry were able to get quite close to Rocken but the Russian Cavalry in Reserve came on challenge them. Charges were planned but oddly enough both brigades went Hesitant. At this point we called the game. The Russians had one Falter while the French had none, there was just one dispersal. So a very marginal victory for the French was called. However, when I looked at the table post game, I felt that with a few more turns the Russians good have pulled off a Defensive Victory. There units were in better shape a din a better position.

I had a lot of fun with this game and I hope both players enjoyed the experience. They both played quite well.

25 November 2024

Weissenfels-The Battles for Germany

 

This past weekend, members of our wargaming club had the first turn in our 1813 campaign: The Battles for Germany. We presently have 9 active Napoleonic players in our club. We use the General d'Armee ruleset by David Brown and the scenario was taken from his 1813 source book. As this was a smaller scenario we had just 4 players for the game. The fact that it was smaller allowed us to have it on a 4x6' table, thus we played the game at my apartment. This certainly made set up much easier for me.

Graham and Michel played the Russians while myself and Helge played the French. We are trying to set it up so players play the attackers or defenders alternately. Myself and Graham took the lead and played the pregame over the internet before the actual game, this allowed us to get this game over in just 1 day and in fact we got to a clear Victory over 13 turns and 6-7 hours.
The map above shows the results of the pregame, Graham elected to use no reserves and to place all his brigades in an advanced position. This surprised me. My scouting attempts were unsuccessful, nor did either side gain a Bold Brigadier. As you can see from the map the Russians were restricted to be north of the deep stream while the French Attack zone was south of the same. The scenario allowed the French to have to brigades on the table at the start, while adding the remaining 3 brigades in the next 3 turns. The Order of Battle is shown below.
The French Artillery Battery was attached to Chasseraux's brigade, while the Russian Horse Artillery was attached in the second turn to Lanskoi's brigade.

To gain Victory the French had to reach Rocken. A secondary objective was to capture Gohren thus causing the Russians to had a d6 to their initiative roll.

The initial layout of the troops on the players arrival, we allowed a 30 minute period to adjust the internal organsation of each brigade.
Final dispositions of the troops. The stream and the marsh were categorised as severe terrain.

The Game

As usual I took few photos and I should say what follows is from my perspective. I took the French right flank while Helge took the left, thus I had the light brigade to start while Helge had the Marie Louise's. We did spend quite bit of time before the game in planning our attack. We initially thought that we could reach Rocken with cavalry, if the opportunity arose. We suspected that where the Russians had placed their cavalry on their flanks they would attempt to rush our right flank. As you can see from the above photo, I placed one light battalion in Attack column to hold off the cavalry charge and to assist this effort, the skirmishers moved into the marsh as well as another light battalion being placed in skirmish order. As you will note the Russians deployed their skirmishers in the swamp but we could see within 2 turns we would out number them by 3:1 thus pushing them out. We were able these skirmishers out of range of the Russian muskets in line. As we guessed the French AC was able to repulse the initial Russian cavalry attack across the ford, and could dice actually caused them to withdraw. On our left, the Marie Louises initially hesitated and took a couple of turns to occupy Rippach, the Russians had occupied Gohren on their deployment.

On the second turn, we brought out our Line brigade and assigned them to our left flank (Helge). On the third turn the 2nd Marie Louise brigade was assigned to our right and then finally the cavalry was brought on in the centre. The photo below shows the advance of our attack at the end of turn 5.
As you can see, the French were quite successful in the first third of the game. By now the Legere brigade had reformed into close order and now was advanced north of the Rippach Stream, pushing the Russians back with both Russian cavalry units being forced to withdraw or hesitant. The Marie Louises on the right had advanced in support. On our centre and left the Marie Louises had occupied Rippach and the cavalry had advanced over the Gohren Bridge. The Line brigade on the left was now assembling near the bridge ready to push the Russians out of Gohren. The Russian Infantry on the their right was pushed back as well as the Jagers in the middle. 

We broke for lunch at the end of turn 6 at which time it was looking very good for the French Attack.

Well it is always a mistake to break for lunch in the middle of a battle, but unfortunately I failed to take any photos to document the Russian successes. The next several turns were characterised by multiple Falters (4 aside) as well as dispersal of at least half of the troops on both sides. Initially these loses favoured the Russians but slowly success swung back to the French. The Russians occupied Rocken but with a worn Reservist Battalion. Now it was up to the Marie Louise brigade under General Veran, they slowly pushed forward, the French Cavalry kept the Russian Cavalry on the Russian right at bay. They inched forward and by turn 13 they attacked Rocken, the Russians were driven out and Victory to the French.


The denuded terrain
Victory!
The final positions of the Russians one their right flank
Battered French Cavalry
Chemineau had quite a rough time

Well this was really a terrific game, it went quite well with minimal reference to the rulebook. I believe all the players had a good time.

All is left is to start planning our next game which should take place sometime in January. 

22 November 2024

SAGA Night-Seljuks vs Normans

 

Sponsored by SAGA Montreal


We had our monthly SAGA meet-up last night at the Abyss, I believe there were 3 games with 6 players. I played against Michel for the first time. We decided to play the Desacralisation scenario from the SAGA Tournament handbook. This was practice for the Grand Melee which is scheduled for next Saturday. Michel played his Normans and I played the Seljuks.


Normans (6 SAGA Dice)

3 units of Mounted Hearthguards in 2 groups
2 units of Levy Bowmen
1 unit of Mounted Warriors with Javelins

Seljuks (7 SAGA Dice)

2 units of Mounted Composite Bow Warriors
1 unit of Levy Bowman
3 unit of Foot Warriors in 3 groups

Game

Of course I forgot to take photos until the end. We both played quite aggressively so by the end of the game there were very few troops on either side. The scenario required that we place 3 markers each and by taking our opponent's markers we could restrict the number of survival points that each player would get at the end of the game. I was able to capture 2 markers while Michel got one. This restricted myself to a maximum of 24 points while Michel had 16. When we totalled up the survival points, I had a slight edge of 22 to 20 which would have meant a draw, but because of the markers I won by 22 to 16. Certainly a novel mechanism. I should say both of us had several shots at taking out the markers and they were difficult to capture.
Turn 5 was the last, as you can see not much left.
Norman Levy Bowmen
The Seljuk Warriors charging the Norman Levy
I just could not beat these Norman Javelins

It was a fun game and I did learn a few things, this was the 3rd outing for my Seljuks and they finally won.

18 November 2024

Belov's Breakin-A CoC Virtual Encounter

MORE TO COME! 

Last week I had my first Virtual Wargaming experience for quite sometime. 



Patrol Phase

Final Positions


Thanks Tom, for inviting me to this game.





10 November 2024

Showdown at Los Nachos-Game 2

A couple of weeks ago we got together at PY's to play game 2 in the Los Nachos campaign. This was turn 4 in our campaign. If you remember the Makinens won the first game and captured the Tainted Desert. Subsequently the Makinens were able to take the Rusty River without a fight. They took the next turn to lay some Barbed Wire. So on to Turn 4, the Taverniers have finally seized the initiative and have decided to attack the Rusty River. The Rusty River was placed in a verdant valley. We played the Vendetta scenario. I should note with their increased income the Makinens were able to arm up, while PY had to generate a new character to join the Taverniers......Rusty Nutslinger.......I will live that there.

The Players


Makinens
Matt Makinen-Gunslinger
Justin Makinen-Greenhorn
Bubba Carlsberg-Shootist
Hector el Borracho-Greenhorn
Tuco-Shootist
1 Group of Sheep Farmers

Taverniers
George Marrison-Shootist
Justin MaBoots-Shootist
Billy Bob Jackson-Gunslinger
Rusty Nutslinger-Geenhorn
4 Groups of Cowhands

Game Photos
The Rusty River Valley, as you can see there were lots of sheep. The Taverniers were attacking from the far ground with the Makinens in the near ground.
Half of the Makinens headed in this direction to protect their right flank but trying to remain in cover.

The Taverniers attack on our right flank, while their main characters moved to the centre.

You can see the bosses cowering in the rear!

On our left flank they sent in several more cowhands with their characters hanging out in the middle, they did give us a lot of jip on this flank and it too sustained gunfire to hold them off.

Somewhere along the way one of the Makinen Brothers was able to get a lucky shot off and killed Billy-Bob. The Tavernier attack was crumbling.


The Taverniers had terrible dice in this game and we slowly took out all their henchmen and then we were lucky enough to kill Billy Bob Jackson, the second character we have taken out in our 2 games. Justin Makinen was also taken out but was able to recover. The Taverniers decided to pack it in and ride back to their ranch. Another Makinen victory. 

There might be a bit of a hiatus before our next game as I cannot be in Montreal until the middle of November at the earliest.