30 October 2023

Caesar's Camp: Up the Route Nationale

 

Myself and Graham got together at the Abyss 10 days ago for our third turn in our Caesar's Camp campaign, we both had fresh platoons but now these platoons counted in the campaign as the losses would carry over

German Defenders-217th Infanterie Regiment (FM10)

2nd Wave Infantry Platoon #3
2 SL's
3 squads of 10 men, lead by a JL's, one squad with a MG08/15


Supports 6
1 barbed wire
2 minefield
Flamethrower Team


Scottish Attackers-The Cameron Highlanders (FM8)

British EW Infantry Platoon (D Company)
2 Senior Leaders
2" Mortar Team
3 sections of 11 men, lead by Junior Leaders

Supports 12
Vickers MMG
2" Mortar Team
2 Bren Carriers w/ Boys ATR and JL.


Scenario

This is Blitzkrieg Scenario from the 1940 rulebook: This is usually a tough one for the attackers in that they have to get 2 units off the table's far edge before the defenders accumulate 2 CoC die and end the game. The Attacker can remove 3 pips of the Defender's CoC die by expending 3 pips. As you can see from above, I did purchase 2 Bren Carriers in the hope that I could get 2 units off table. But as most of us know, CoC is a game of Morale and the game is usually won by dropping your opponent's FM.

Game

Table from the Scot's POV.
I felt the Patrol Phase went OK for both sides, although I ended up with 1 JOP on the table due which was going to be of little use to me.
After several phases I got 2 sections down in light cover in tactical or overwatch with two 2" mortars to lay down smoke to protect my 2 Bren Carriers in their rush up the table.
I was able to get considerable smoke down, but then my Command Dice started to fail me as well as my Mortar Team's accuracy...........
........and then Graham threw a treble 6 and the smoke was all gone. He had advanced a couple of squads through the forest and now could fire back at me.
I should also note that he had placed a couple of minefields as well as a barbed wire on his right flank, and started to advance a squad towards my troops on my left flank.
Poorly shot photo but you can see them at the top of this snap, there is another section here in the sunken road but also a Vickers Team on the edge of the line of trees.
Graham had now advanced his flanking squad into LOS, but what was he up to? As you can see in the next photo I had anticipated the risk to my MMG team and moved them out of LOS down into the sunken road. I am happy I did this as Graham had now revealed that he had a Flamethrower Team as a support. He was planning to move his JOP up and then ambush me but luckily I got out of LOS before this happened.
Minimally battered but now out of LOS.
The game now devolved into a shooting match. My CD had completed failed me as I was having minimal activations each phase while Graham had several double phases. I was lucky in that I had several teams with LOS to the enemy and was able to fire with one team and lay down covering fire with the other team. This was quite effective and as you can see from the Butcher's Bill below, the Scots were able to win this battle, with the Germans deciding to withdraw. A Victory for the Scots.



The Butcher's Bill

Germans Platoon #3 (4 Dead, 2 Missing for next game)
8 figures lost
CO -1
MO -2
Outlook Cheerful


The Camerons Platoon1/D Company (1 missing for next game)
1 figure lost
CO -1
MO-2
Outlook Thoughtful


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