The German morale has risen somewhat after the German victory at Cardonville. Leutnant Fuchs had already withdrawn his troops to the German HQ in Osmanville. The victory at Cardonville had given his troops time to add some extra defenses. Their morale fell somewhat though when they saw that their reinforcements were Russian Hiwis and artillery gunners. Leutnant Fuchs carefully cleaned his MP40 and prepared for yet another fresh American assault.
Yesterday, we played our 7th and 8th games (sort of gives it away on who won game 7) in our Normandy campaign. Although the Germans had won the 4th scenario (game 5), I felt it best to make another tactical withdrawal, bringing us to our 7th game. This was the final scenario in the campaign. In this scenario, the Germans had their original platoon from the the first and second scenarios. I was down 8 riflemen and had 13 supports so I had elected to take the support option of the Hilfswillinge Volunteers, thus adding another -1 to my morale. I also took 2 minefields, an FO, and HMG team. I already had 1 barbed wire defense because of my tactical withdrawal in game 6. Mike had 19 supports. I believe he took a Sherman, 50mm Mortar, HMG team and a FO. The Patrol Phase went well for me, as Mike only got 1 free move and I was able to hold his JOP's to his side of the terrain. Mike started with a morale of 9 and I had a morale of 8, not bad for having to take a -2.
I again played cautiously bringing on just my HMG team and FO in the first phases of the game. The HMG team was again of little value as it was just outside of 24" of American front line. The FO was of more value though as I brought him on with the SL and was able to get off a bombardment pretty early, I gambled and shot it off without an aiming shot and landed right on target. Mike had two squads and 2 support teams in the area of the bombardment. I placed the FO and the SL in a two story building but also added one squad just outside in order to soak up the long range hits from the Sherman on the building. This worked well as the Germans were able to pulverize the Americans who suffered a morale loss about 90 minutes into the game. I had lost my HMG team only and was able to take out 24 men before Mike's morale failed. This was the quickest game we have had.
|My 4th patrol marker is under the iPad. This Patrol Phase was a good result for me.|
|Easy enough to see the 3 American JOP's.|
|I have two JOP's in the orchard and one behind the hedge on my left flank as well as one in the Stone House (German HQ)|
|A bunched American advance which was to be their undoing once the mortars starting falling.|
|The American left flank, with a squad advancing and the FO behind the hedge.|
|The German HMG team securely behind the wall. Two land mine fields also protecting the approach.|
|The Americans start their advance down the road.|
|Off table Heavy Mortar team|
|A well placed mortar bombardment. Actually I was lucky as I did not aim.|
|My second bombardment was even better having 4 infantry teams, a HMG team, the FO as well a 50 mm light mortar team caught in it. This was to prove the American's undoing.|
|Game over with 24 casualties on the American side. I still had two squads and a Panzerschreck in reserve.|
It was only 1pm so we decided to have a quick lunch and move on to Game 8. The terrain takes at least an hour to set up and I was happy to do this. I have to admit I was pretty pleased as this is a tough game for the Germans and I had now denied the Americans a complete victory.
I quickly did the post game throws, and although my men's opinion had gone up by 2, but I still had a -2 on morale. My CO's opinion had also gone up so I got one more support. My supports were the same as the first game, but I took an adjutant. Mike now had 25 supports, he took an extra Sherman. Both the patrol phase and the Morale throw did not go well for me as in the first game. Mike was able to put a JOP in one of the buildings half way down the terrain. He had a starting Morale of 11 while I had a starting Morale of 7!
Mike was more careful this time spreading his advance out so he was not caught in a single bombardment. I was slower to get my FO working and when I did get one off it was never as effective as in the first game. Before I knew it the two American had seized the midground and were in heavy cover behind stone walls. Mike also threw several double 6's and I was doing poorly on the Morale table. I used the cover of the bombardment to scoot one of my squads across open ground to protect the American advance on my left flank. Mike then threw a another double 6 and a 5 thus getting a Chain of Command dice. He was able to end the turn, remove the smoke and mow down my troops in the open. I was down to a Morale of 2, so I decided to withdraw as it was pretty hopeless.
|Much less successful this time.|
|A very unsuccessful Panzershreck team, the Shermans caused a lot of damage.|
|My bombardment in this game was a lot less successful only capturing one US squad.|
|The Americans getting dangerously close.|
|One of my squads caught in the open, this was my undoing and their destruction ended the game.|
So a Marginal American victory in my first CoC campaign, it was really a great time. Hopefully we can start another campaign soon, this time most likely Winter War. I am working on putting the campaign together now, I am thinking a campaign along the Raate Road set in January 1940 and this time I will be the attacker!