I recently purchased the 29, Let's Go pint sized campaign from TFL. These are great little booklets that are less then $6 and come as a downloadable full colour PDF. I suspect many more are planned.
The campaign booklets are to be used with the Sharpe's End Campaign supplement for Chain of Command. This was has uni-directional 5 scenario structure which involves the exploits of an infantry platoon from the American 176th Infantry Regiment, 29th Infantry Division which landed on Omaha Beach on D-Day. They were ordered to advance west in order to secure the bridge at Isigny. In their way was the 914th Grenadier Regiment of the German 352nd Infantry Division.
After having a look through the booklet, I decided to go with the 2nd scenario which is a type 4 scenario (delaying Action) from the main rulebook. The challenge for me is having the correct terrain pieces to play the game, this scenario was the best choice. A basic regular infantry platoon was used for each side with 5 CD.
I took the Germans and Mike took the Americans (we substituted Canadians), Mike had 19 supports and I had 10. Mike diced a morale of 11 and I had a morale of 8. I can say I was a little concerned!
As my orders were basically defensive, I took two entrenchments, a medium mortar and a Pak 35 AT gun. Little did Mike know that I also had a pair of Marder II's hidden on his left flank. I also started the game with two CoC dice (these last two were part of the scenario design). Mike selected a Sherman tank, a 6pd AT gun, a medium Mortar and I think a MMG gun team.
My camera's battery died while I was adjusting the white balance, so these photo's were taken with my iPhone, which is somewhat dated.
Mike's 6pder and his FO. |
I was really hoping that Mike would advance his Sherman so I could shoot at it with my Marders, they could be only activated with a CoC dice. |
Is this game the main tactic appear to be a Mortar barrage and I would say most damage was done by German 8cm mortar. |
I made 4 barrage markers to delineate the area of the barrage, you can see one of them above, they are a lot of work and I definitely need at least 6-8 more. |
Mike packed it in when his morale fell to 4, so a German victory, I really thought I was not going to win one, but I think the dice gods favoured me. I believe it is the first time that Mike played the Canadians (substituted for Americans); he, as I, found that Commonwealth troops have to play a slow advance while whittling down the Germans before they attack!
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