Showing posts with label Tele-Wargaming. Show all posts
Showing posts with label Tele-Wargaming. Show all posts

27 May 2020

Catch the Pigeon

Focke-Wulf Fw189-A2
This past Monday, we got in our 10th Bag the Hun game by internet. Quite comfortable with the rules now with very few questions coming up. We are playing about 8-10 turns now in 3 hours which is really quite good when you think only one of us (P-Y) has to move all the planes. In this game we introduced a couple of new mechanisms namely flak and having to land a plane. This was also our first game where we played with some Russian aircraft while we introduces also some new German aircraft from Focke-Wulf.
Focke-Wulf Fw190/F8
This is another scenario by Jim Jackaman which can in found in the TFL specials. Here we have a lone Fw189-A2 reconnaissance fighter is returning from a mission during Operation Bagration (1944) and has to land at an airfield at the other end of the terrain, which is protected by 2 light flak positions. On turn 3, a zvenyo of La5-FN (6 Planes) enters from the same edge (east) trying to take down the Fw189-A2 before it can land. A schwarm of Fw190/F8 (4 planes) enter on turn 4 (north) to protect the lone reconnaissance plane from the pursuing Russians.
Lavochkin La-5FN
Victory to the Russians if they can take down the Fw189. As usual I will let P-Y's excellent photos tell the story.


































We got in 9 turns before the Fw189 was shot down, it was midnight so time to stop. I suspect P-Y might have been able to take out another Russian plane if we played a 10th turn (our limit), this would have resulted in a draw. But a good Russian victory none the less.

Next Monday we are going to change things up a little with a Naval WWII game. 

26 May 2020

Special Delivery

Last Wednesday, myself and Pierre-Yves got in our third and final game in the Hal Far mini-campaign for the TFL ruleset Bag the Hun.

In this scenario we see some Blenheim bombers. The squadron of bombers (2 sections of 3 planes) enters on turn 1, while a 3 sectiones (2 planes) of MC202 Folgore's enter behind them on turn 2. At the same time on the other end of the table 2 sections (2 planes) of Hurricanes. Very simple victory conditions, the Blenheims have to get off the other end of the table.

I will let Pierre-Yve's splendid photos tell the story.
























This was fun scenario, if I remember I was able to destroy 2 Blenheims, but that was it so 4 got off the table. I am not sure what the final score was but it was an overwhelming victory for the British.

Well that was a real slam dunk win for the Brits, giving the campaign to Pierre-Yves by 2 games to one. I really enjoyed this campaign, clear victory conditions with some new planes. For our next BtH game we are going to play another of Jim Jackaman's scenarios from the TFL specials and this one will involve some Flak was well as a requirement to land a plane!