Showing posts with label Fangs of the Wolf. Show all posts
Showing posts with label Fangs of the Wolf. Show all posts

03 January 2023

Fangs of the Wolf-Game 4 (4 sessions)


 Bit late getting this update out as these battle were played a couple of months ago. Back to Eero's massive virtual warm, we are now at Game 4 and the Soviets continue to slog it out. So far they have just one game but hope springs eternal as we go into this game. This game was played over 4 sessions through out September to November. Continuing for the Soviets is myself, while Mikko and Jarkko are taking the Finns. Unfortunately Janne's schedule did not allow him to continue, so I am taking two platoons in this series of sessions.

We are now at Table L, Hallasenaho Farm, about 38 kilometres north of the village of Suomussalmi, in central-eastern Finland, about forty kilometres east from the border of the Soviet Union. I have to say that this game went quite poorly for me although I probably had the best forces available to me on this campaign with two MMG Platoons. I started with a very poor patrol phase where my JOP's ended quite close to the Finns and my two entrenchments were captured quite easily. I probably also withdrew one of my platoons a little too early.

But let us let Eero tell the story as linked through his excellent reports on the Wargamer's Forum. I will post some excellent photos below.

Sessions 1 & 2

Sessions 3 & 4


05 October 2022

Fangs of the Wolf-Game 3 (4 sessions)

 

We finished Game 3 in our Fangs of the Wolf campaign in the last week of September. Eero has just released the Action Report that I will link here. Each of our games is played over 3-4 sessions and in this game we see the White Devils attacking Ahola Farm (Table J) in attempt to cut off another group of Soviets as they were strung along the road north of Suomussalmi. 
This game took 4 sessions and I have to say the game was touch and go through out each of the sessions. The Soviets had yet to gain a victory and time was running out so myself and Janne really pushed hard in the fourth and final session to try to gain a victory. Well I will let you read Eero's usual excellent reports which can be found as follows:


Here are a few photos but many more can be found in Eero's reports which are truly a visual feast.

The Table
Lots of Soviets
The White Devils
Trying to hold them off
They have Maxims
Time to get close
The attack from the east
Detail
Soviets on skis
Uraaaaahhhhhhhhhh
The Finns withdraw
Soviets armour seals a Soviet Victory

We have now started Game 4, already having one session with our next this coming Monday. But more about that in the future. 

13 July 2022

Fangs of the Wolf-Game 2 (1 session)

 

We had our second game in our Winter War campaign on July 4th, Eero has just put out one of his excellent reports that I will link below.

As you will remember the Finns captured Konttipuro, thus cutting our forces in two. The Motti encirclement had begun. As I previously noted, a lot of the campaign takes place off line, so neither side knows where the enemies movements take place. During these off line manoeuvres both sides are moving about patrols trying to find the enemy forces.

As the Soviet Colonel Sharov, I have to make a decision about what to do each game turn and I decided that we should try to recapture Konttipuro.

Unfortunately, as it was, we had very few forces on the adjacent table with which to attack. I had a looks at the Wild Cards and decided that one might be useful in a stealth mission. We had only 2 infantry sections with no supporting units. It was Stalin's Birthday and because of this we had a booster to our morale. I guessed that the Finns might have left a minimal force on Konttipuro, I ended up being quite wrong. Notwithstanding my plan was to force the Finns to withdraw by loss of Force Morale rather then trying to defeat them by Force of Arms, I also imposed the Wrath of the Gods

We attacked from the north, I was hoping that if I held back our JOP's, it might cause the Finns to place theirs far forward, and that with the Heavy Mist wildcard (limiting LOS to 15") we could easily capture at least 2 of them, thus dropping their FM quickly. As it was the Finns, only placed 1 JOP forward but we went with our plan anyway. Nothing ventured nothing gained!

Well what do they say about Best Laid Plans; as you can see they seldom work from Eero's excellent report. Here are a few photos but many more can be seen in the report.
Well that did not go so well and Colonel Sharov's Outlook is falling rapidly, wish us luck in the next game.

04 July 2022

Fangs of the Wolf-Game 1 (2 Sessions)

 

A few weeks ago my Finnish friends and myself started playing Campaign 11 from Eero Juhola's Winter of No Surrender Winter War campaign series. This is a massive project for using the Chain of Command ruleset with specific modifications for fighting the Winter War between the Soviet Union and Finland between late November 1939 to April of 1940. As readers of my blog will know, I have been much fascinated by this brief war and through this interest I connected with Eero some years ago.

As a CoC player, I thought the Bloody Bucket campaign was complicated to set up, it is simple in comparison to this campaign, Eero has really created quite an immersive experience for the players. You can find an introduction to  campaign 11: Fangs of the Wolf here. Quite a bit of the campaign takes place off table, with the two combatants moving about a series of 22 possible tables where combat could take place. The game is being hosted by Eero from his home outside of Helsinki on Discord. He usually uses a 3 camera set-up and acts as a non-playing games master. I believe it would be quite difficult to play this campaign without a referee of sorts.

Playing the game are 4-5 players, which include myself and Janne for the Soviets, as well as Jarkko and Mikko for the Finns, we are occasionally joined by Bill who travels to Eero's home, but the rest of us connect by the internet.

To put it simply, the Soviet 163rd Infantry Division has crossed the border near Lonkka with little opposition, their orders were to push to the southwest towards Suomussalmi to link up with the 44th Infantry Division. From there, they were to push west to Oulu, thus cutting Finland in half.
The vanguard of the 163rd Infantry division was the 81st Mountain regiment followed by the  662th Rifle regiment. The vanguard of the 44th Infantry division was the 759th Rifle regiment

The Soviet force in the game is from the 662nd Rifle Regiment, the actual force that I am in command of is Combat Group Sharov. Historically, the 662nd split into Combat Groups at Palovaara, with the group under Colonel Sharov heading north. Our campaign begins on December 19th, 1939, Colonel Sharov is on the road about 30km north of Soumussalmi, he is stuck there along a 12km stretch with one battalion with several support units, they are running out of fuel and provisions in the freezing weather. They have decided to wait it out for the 44th Infantry division, who are pushing along the Raate Road towards Suomussalmi to relieve them. The Finns under Colonel Susitaval, commanding Group Wolf, have encircled them. Thus the Birth of the Motti....a tactic resorted to by the Finns to take on a much larger attacking force. 

From here, I will let Eero tell the story in his two superb action reports chronicling  the attack of a small Finnish force on part of Group Sharov at Konttipuro (Table N).
This campaign turn took place over 2 sessions as detailed here:

We are on to Game 2 today, let us hope the Soviets are a bit more successful. I will leave you with some photos of the game.
Well, the Soviets are now split into 2, what will happen next.

It was a good game and as described by Eero in his reports, it could have gone either way. I believe I might of changed a few things in retrospect in how I played the game. There are a lot of moving pieces in Eero's scenarios but I did learn a lot in my first game so wish Janne and myself luck in our next game.