06 December 2025
Chain of Command x 4!
23 September 2025
Many Rivers-Turn 5-The Open Road
Forces
Guards Platoon #2 (missing 3 men)
FR 0, 5CD, Regulars
Supports (7)
1 Minefield
2 Entrenchments
Extra Section
Schützen Platoon #3 (missing 3 men)
FR +1, 5CD, Regulars
Supports (12)
Shabby Nazi Trick
Engineer Team
Red Dice
251/1
PGB
PzII
Game
| Looks easy enough |
| I not sure what I was thinking but I played a horrible Patrol Phase which saw me well back without any cover aside from on the right. |
22 September 2025
Many Rivers Turn 4a-Farm and Road
Forces
Guards Platoon #2 (missing 4 men)
FR 0, 5CD, Regulars
Supports (12)
AAMG 1
2 Minefields
2 Barbed Wire
2" Mortar
Extra Section
Demo Team
Demo Team (free)
Schützen Platoon #3 (missing 3 men)
FR +1, 5CD, Regulars
Supports (19)
Shabby Nazi Trick 1
Red Dice 2
Smoke Barrage 2
le.18 IG 4
Stuka Attack 4
Pioneer Squad 6 (10 men)
Game
| The table, the 3 area of bushes represents clumps of trees, not forests. They block LOS and provide Light Cover. They do not slow movement. |
| Patrol Markers and JOPs from the German attack area. |
| View from the Britisg=h defensive line with the Stuka attack, not a whole lot of success destroying buildings, just one which was inconsequential. |
| Lots of smoke in this game |
03 September 2025
Many Rivers-Turn 4-Farm and Forest
Forces
Guards Platoon #2 (missing 1 man)
FR 0, 5CD, Regulars
Supports (9)
AAMG 1
Infantry Section 4
4 Emplacements 4
Schützen Platoon #3 (missing 4 men)
FR +1, 5CD, Regulars
Supports (19)
Shabby Nazi Trick 1
Red Dice 2
Smoke Barrage 2
le.18 IG 4
Stuka Attack 4
Pioneer Squad 6
The Game
| Base of fire with SL, IG, squad and 5cm mortar. |
| As you can see the British suffered quite a few casualties and shock from my firing base with at least 2 teams routing. Graham decided he had enough and withdrew. Game over! |
12 August 2025
Many Rivers Turn 3a Blitzkrieg!
Myself and Graham got together yesterday for our next turn in our Many Rivers to Cross Chain of Command campaign. It had been May since our last game so we were both a little rusty, I should note that this is the first time we used CoCV2 for this campaign, it seemed to meld easily with the OB and support information for the 1940 Germans and British from the Blitzkrieg Hand book. We had the game at Grahams.
Forces
Guards Platoon 2, FM 10 (fresh)
FR 0, 5CD, Regulars
Supports (18)
Barbed Wire 2
Minefields 2
2" Mortar
Pregame Barrage
Sniper Team
MMG Team
Infantry Section
Schützen Platoon 3 FM 9 (still fresh)
FR +1, 5CD, Regulars
Unchanged Supports (18)
Engineer Team
Shabby Nazi Trick (fifth columnist)
Red Dice
MG34 Tripod Mount
Pregame Bombardment
Extra Schützen Squad
IG18 IG
| This was my base of fire on my left flank with a planned advance on my right. It looked pretty lethal with a 5cm Mortar, an IG18, a Schützen squad and a SL. |
05 May 2025
Many Rivers to Cross- Turn 3-The Village
Ten days ago myself and Graham played our 3rd game in the Many Rivers campaign. This was the Germans third go at taking table 2 and really they had to take this time. The campaign is designed so that the Attackers have increasing support for each go at a table. Also as this is the third turn, the Germans can now have heavier weapons including manhandled infantry guns as well as antitank guns. I had a very good roll and ended up getting 18 supports, which I felt would be enough to turn the tide. This was 3 times the support that the Brits would have.
Forces
Guards Platoon 1, FM 11 (missing 2 soldiers)
FR 0, 5CD, Regulars
Supports (6)
Entrenchments
2" Mortar
A9 CS Tank
Schützen Platoon 3 FM 8 (fresh)
FR +1, 5CD, Regulars
Supports (18)
Engineer Team
Shabby Nazi Trick (fifth columnist)
Red Dice
MG34 Tripod Mount
Pregame Bombardment
Extra Schützen Squad
IG18 IG
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| I was happy with the results of the PP |

