22 January 2022

Gung Ho-Taking King's Wharf (6)

The next game in our Gung-Ho campaign took place over 2 separate sessions, I suspect the playing time was over 5 hours! This time we had Jarkko for both sessions as the IJA SL with Petri as the 2nd SL. Mikko and Eero played for the Raiders as has been the case for all our games. Two of our initial players have been unable to join us be causing of scheduling problems.


USMC (FM 11)
2nd Marine Raider Battalion

Platoon #2
2 SL's
3 Raider Squads with Superior JL's and 9 men

Supports (11)
Raider squad
extra BARs for 1 squad
Native Assistance

Lt Peatruss Strikes Again Wild Card (PreGB)

Japanese (FM 11)
62nd Garrison Force (missing 13 men)

1 SL
1 Inferior SL
3 LMG Buntai's with JL's
Knee Mortar Buntai with JL and 3x50mm Mortars

Supports (6)
Flame Thrower Team
MMG team

Snipers in the Trees Wild Card (2 Marksmen)


Patrol Phase

We started off using P-Y's patrol ap, smaller dots represent the JOP's. This was the "Attack on an Objective" scenario for the main rulebook. The Raiders have to blow the Fuel Tanks. I felt both sides did well with good options for deployment. 
Somehow or another an extra JOP snuck in on the image below, there was not one in front of the oil tanks.

How it looked on the table. Northern edge is in the near ground.

This was really a back and forth game, the Raiders started their usual aggressive attack, they have a new platoon, while the Japanese are down a squad as well as part of another.

The marine blue and green squads advance
Yellow marine squad is brought on to support the green squad while the blue squad advance north towards the objective. Mikko brings on his pink support squad.
The pink squad cross the road and starts to advance along the northern edge, the marines have now brought all their supports and are quickly approaching the wharf. The yellow and green squads stay in the centre and the blue squad starts to cross open terrain directly towards the wharf and the oil tanks.....
.......and they are not meeting much resistance aside from a couple of hidden IJA marksmen.  Although well hidden they appear to be very inaccurate riflemen and cause only some shock. The first marksmen is overrun by the blue raider squad but the second marksmen is well hidden. They do a nice job though of giving LOS to the IJA knee mortars who have strategically placed themselves behind the oil tanks. Jarkko has also placed and LMG squad in the terminal building but they really only have LOS to the east.
As the blue squad approach the objective, Jarkko springs an ambush, and it is a IJA flamethrower team....the blue squad go up in smoke with just 2 men and the JL somehow surviving.
The IJA now place their LMG squad on the table in the banana plantation and advance to take out the the remnants of the blue raider squad.....
....they have to watch out though for the green and yellow raider squads who are at the edge of the jungle giving support fire...... 
....and the green squad has extra BAR's
The pink raider squad continues their advance, but are taking fire from the knee mortars, soon they will be in LOS of the IJA LMG squad in hard cover in the concrete terminal..
The IJA deploy their remaining green squad to support the advancing yellow squad and the knee mortars drop a smoke to block LOS to them.
The blue squad try to make it to the jungle to get out of LOS.
The IJA deploy a MMG team to cover the northern edge.
The raiders make a run towards the back of one of the wooden huts, but they miscalculate their  path and come within 4" of the IJA LMG squad. It looks like the raiders are done for but oddly enough with their BAR's and SMG's it is an equal fight (21d6vs21d6). And they prevail in the combat but their FM rolls go against them. A SL is lost. Their FM drops to 4 they have lost 15 men from their fresh platoon. Mikko uses his CoC dice to advance a JOP and the remaining men withdraw. The Japanese hold off the first assault on the wharf!

Butcher's Bill

This was a very tough game for both sides with the Raiders pushing hard against the depleted Japanese. There was a lot of casualties. 

USMC (platoon 2)

Final FM 4

Platoon #2: 7 dead and 4 missing for next game (they diced for a new SL)
Platoon #1: 9 dead

CO +4 (+1 support)
MO -3
Platoon Leaders Outlook Sociable (+1 FM)


Final FM 
IJA Buntai: 16 men dead and 3 missing for the next game

CO killed, no further tracking.
MO 0
Platoon Leaders Outlook Merry

No comments:

Post a Comment