08 April 2021

UBOOT-Patrol 14



Patrol 14

Starting at 0400 hours at night, overcast clouds with little light and slight rain, UBOOT hitched a ride through the shipping lane into south entry point into Scapa Flow Naval Base, around Lythe Point.



Following 400 meters behind the propellor wake of a cargo carrier coming in from NORTH EAST, UBOOT advanced at 20 meters periscope depth, for almost 2 hours at slow speed without being detected.


UBOOT crew handled all the tight internal situations admirably, with Captain doing his fair share in burning the midnight oil with keeping up the morale. Gameplay advanced using the new Cooperative Decision Making Gameboard.


Just before Hoxa Sound, small patrol boat arriving for escort, apparently got some idea of UBOOT because suddenly a single PING could be heard clearly in the sea.


UBOOT officers decided to do a high-risk maneuver: UBOOT dropped down to 50 meters, and continued under the ingoing cargo vessel, using its engine and propellor noises to mask own advance. Torpedo boats could be heard running search pattern behind with occasional PING. UBOOT advanced through Hoxa Sound underneath the cargo vessel, and a corvette-class smaller Sub-Hunter passed onto the other direction. 


Inside Scapa Basin things got quiet again, cargo vessel continued toward Scapa Flow harbor area up NORTH, UBOOT took position in the middle of the basin with water at 180 meters deep, ventilated for 30 minutes, then closed hatches and dropped down to rest at sea bottom for the day that was just starting to arrive.



 

01 April 2021

"O" Group Terrain

I have been working away on my 6mm terrain for playing WWII at the Battalion level in 6mm for the last couple of weeks. This is the first 6mm project I have done and I as mentioned before I am really doing this on a minitaure scale as I am running out of space. 

We have had 2 test games now and the ruleset seems to work well at this scale over the airways. I am also finding the ruleset quite a lot of fun, I have found all three reulesets that David Brown as put out recently much to my liking. 

Certainly terrain for this scale is quite a bit more of a challenge for me that the 20 or 28mm terrains I have done for my other scales. You really need to do much more from scratch and in a lot of cases the terrain works more on an expressionistic scale than on the details.

To make things simple for myself I just converted everything from inches to centimetres, so noting that the terrain used in the demo videos was 60x72", I decided to lay things out on a 60x72cm mat. I think this might be a little small but it easier for me to go up inrespect to mat size than smaller. I felt 40 square centimetres was a good size for 1 BUA. I decided to scale everything else to this size, and since I was focused on EW and MW Ostfront, the terrain would be much more rural than what I have done in the past. I still have a lot to do and improve on but what follows are photos of my first go.
Ruined Factory Complex (I think I could of up scaled thesebuildings). This is a 2 BUA in size. 

A small 1 BUA Workshop Complex

Roads are always a challenge, these are rural dirt roads, I need to work on my road colour scheme.

Forests and fields with 2 German recon vehicles.

A 1 BUA farm with fields, the fields are suppose to represent corn fields, the height is right but I blelive they need to have narrower rows.

Only store bought terrain are the rivers, from the old JR Miniatures 6mm line.

A 3 BUA village with some T-34's. Everything has been printed on a Photon Zero resin printer.
Panzer III's traveling past the workshop.



Yes a Russioan Church from 3D Print Terrain

The Zoom View Screen Capture


28 March 2021

VL5-Chain of Command

Last Saturday, I got to play in Virtual Lard 5. I was bit pressed to fit a game into my schedule as I was working at 1300h and the game started at 0930h. I took the gamble however and decided to play. There was a very interesting Early War game offered using the CoC ruleset involving a German attack on a Dutch position during the initial invasion of the Netherlands in May of 1940. The game was put on by Karl and his son Luke, I had heard their games were quite good so I was looking forward to it. I had played the Danes in a very similar campaign game recently, and was wondering about the similarities.

Leading up to the game, I had very little time to review the material so I was quite surprised when I signed on to see that I was playing against Rich Clarke of all people....the actual author of Chain of Command! A"chance" to beat someone at their own game....both literally and figuratively. Playing with Rich was Andrew, who I could also see was quite experienced. They were playing the Dutch defenders. Playing with me was Glen, who also had some experience.

Well the game was beautifully set up and very well run. Karl and Luke are clearly experts at running Virtual games. We all know what the Germans look like but I thought I would take the liberty of posting a photo of Luke's superbly painted Dutch.
Well how did the game go. Well let us say that I made it to work with plenty of time to spare! I am not sure what got into me in this game, I am in no way a superb tactician but I usually manage to win about half the game I play against experienced players and I can not say that I do not play often. I can say that I usually prefer playing defence over attack but I have played quite a few games as the attacker. Anyway no excuses, I made an absolute shambles of the game! In the blink of an eye our Force Morale was down to zero while the Germans were still at 11. I am not sure what I was thinking. A screen grab from the game clearly illustrates poor planning.
As you can see from the above the German attackers are coming from the foreground and essentially have to prevent the Dutch from blowing the bridge. The Patrol phase actually went quite well for us with our JOP's (light blue) well placed. 

But that was about it. The troops in the lower right of the photo are a le. IG18 with a mortar team, why I placed them there without absolutely no LOS to the bridge now escapes me. Also see a squad of Germans in the road in the open....why were they there? Oh dear! 

Anyway the Dutch made short work of us and I was off to work.

Not withstanding, it was as usual a lot of fun, I met 4 players, who I had not met before. I believe the game hosts' Karl and Luke were in Dublin, Glen was in the UK and Andrew somewhere south of me in the US. I suspect Rich was in Lard Island. Many thank to all and let me say "I will be back".

Finally thanks to Jeremy for setting up another great event.

22 March 2021

Drive on Minsk-Game 3, Session 4

Eero has just published his latest report on our Battleground Command campaign, have a look at some great photos and keep up with action.

 

21 March 2021

"O" Group! Test 1

I recently received the latest ruleset put out by Reisswitz Press, a TFL affiliate. This is the 3rd ruleset written Dave Brown for the publishing company. I really have enjoyed playing Général d'Armée and Pickett's Charge, although I have not had a chance to play these 2 games during the pandemic.

I was not initially planning to play this game but I usually buy everything put out by TFL to support the company. The pre-sales videos and chatter however did entice me into having a look and I said to myself if I can play this at a very small scale, I might be interested. Once I got the book and had a good read through, it seemed that it might be easy enough to use centimetres rather than inches. Doing some simple calculations and knowing that you could get a good game in using a 6x5' terrain board with inches, I found that it might be playable on a 20" (60cm) by 30" (72cm) terrain using centimetres. I had already planned to use 6mm vehicles and figures. I had never done any realistic terrain for 6mm figures, so this was somewhat intriguing to me. I had done some terrain for Rommel, but for this game the terrain is more schematic than realistic. I like Rommel, but it feels like a boardgames converted to the tabletop.

To start testing my assumptions, I started to research making terrain for 6mm gaming. There was a lot out there. I should mention that I plan to focus on Early War Ostfront, so I was more imagining large forests and undulating steppes dotted with small villages and farms. A much more open terrain than Western Europe. I found an old piece of mat of which was 20x40" so I started with that. I made some forests as well as some buildings on a resin printer in order to construct some variable sized BUA's. I had a 6 mm river and some hills that were scale agnostic so I put together a terrain for our first game. I already had some 6 mm vehicles left over from my Rommel project.

Next up was what to do for figure bases. I had already decided to not base any vehicles, so that was easy enough. Most people appear to be placing their infantry sections on medium FOW bases (50x32mm). Some calculations were performed and I decided 20mmx15mm would be an appropriate reduction. I set up my FDM printer and out popped multiple bases. I already had some 20 mm round bases and some 30mm square bases, which I will use for attached heavy weapons/company commanders and unattached heavy weapons respectively.

I then went ahead and painted these bases in their respective army colours with splashes of green, blue and yellow for A, B and C companies. Our game was going to be virtual, so visibility is pretty important. Next I had to address the need for markers, I had bought the mdf token set from TFL, but I felt these were a bit large. P-Y came to the rescue here with his design capabilities and before you know it we had STL files for the Combat Patrols and Status Tokens

So it seems we were all set to have our game, which we played this past Wednesday. I had watched both the TFL and Storm of Steel videos, which were both quite helpful. The game actually went much better that I would have thought. The scenario and the terrain appeared to work well and we had no problems with visibility over Zoom. I took the Russian defenders while P-Y played the German attackers (he won the toss, but I do prefer being the defender). We played for about 3 hours and got through 6 turns, we made a lot of mistakes but the game is quite intutitive and as we went on we really only needed to refer to the QRS. We had a lot of questions after the game but after a scrutiny of the rulebook and a rewatch of some of the videos, I was all set and only had to ask one question on FB. We plan to give it another go this Wednesday, same scenario. I now feel confident, however, that the game is quite playable on a small terrain, using centimetres with 6mm figures. So confident, that I have placed a largish order from Heroics and Ros for Soviet and German battalions.

OB Used

Some Photos


20 March 2021

UBOOT-Patrol 13-Recon

This past Thursday we got together for our session of UBOOT. This game was a little different as the stress of the voyage has now gotten to our Captain, who had to retire to his bed with a bottle of Schnapps ) I am hoping it is not that horrible peach flavoured one).

Out games master Heikki, decided that we would gather 24 hours of reconnaissance and then he would present it to us and we could make a recommendation to our Captain, Eero, when he came out of his bunk on how to proceed. As you know we had planned a eastern approach to to Scarpa Basin, but we were all questioning the prudence of this plan.

So Kemppoff (First Officer), Kasparov (Chief Engineer) and Mikalov (Navigator) got together and reviewed 24 hours of surveillance information, this included both hydrophone and periscope data. Heikki really did a fun job on this as we had our Lloyd's Registry of ships as well as him putting together a video with encapsulating 24 hours of data collection.


PATROL 13


UBOOT takes observation position off eastern approach to Scapa Flow Naval Base.

Periscope depth, water under keel measured around 180 meters.

Hydrophone and periscope operators active.


VIDEO OF ENEMY ACTIVITY - 24 hours, general presentation



DETAILED ANALYSIS OF OBSERVED ENEMY ACTIVITY


TIME 0800


#1 - Periscope sighting of small vessel coming towards land from NE; Watch Officer draws in periscope and takes UBOOT down to 100 meters. Hydrophone keeps listening and tracking the vessel: slow sleep, one slow screw, passing north of UBOOT position, no sign of alarm. Vessel continues toward land and disappears into narrow sound (salmi) between SOUTH TOWN and RUMLEY POINT.


SPOTTING MARK #1


TARGET identified as


Fishing Boat

Diesel, 1 screw




TIME 0900

#2 - same time as fishing boat is going into narrow sound, Hydrophone picks up another observation in direction SW from UBOOT position, at distance of maybe 8 NM (nautical miles). Fast small vessel… appearing from behind the LYTHE point… then suddenly slows down and continues to arc slowly…


Sea is quiet all around. 

UBOOT comes back up to periscope depth (20m)


TIME 1000

#3 - ... small vessel continues in halfcircle and goes back, accelerates to fast speed again, ata same time Hydrophone picks up signal of slow big screw… large vessel, heading toward NE somewhere maybe 10 NM distance.


TIME 1015

#4 - soon after, Hydrophone picks up yet another similar slow single screw, large vessel, heading toward NE behind the previous spotting.

No periscope sighting yet of either one.


TIME 1100

PERISCOPE SIGHTING of lighthouse coming to light south of LYTHE point, light stays on for 20 minutes.

Hydrophone can hear vessel #3 changing speed and adjusting course around somewhere close to LYTHE point.

#4 still coming on behind vessel #3.


TIME 1115

ship #3 moves toward EAST and slowly accelerates.

ship #4 can be heard changing speed and course close to LYTHE point.


TIME 1215

AIR#1 - Periscope sighting of airplane coming out from the direction of Scapa Flow Naval Base. 

Officers identify Airplane as 


SPOTTING MARK AIR#1

TARGET identified as


Blackburn Botha 

Coastal Recon / Torpedo Bomber


ARMAMENT:

3 HMG

1-2 torpedoes


Watch Officer takes UBOOT down to 150 meters, so as not to be spotted from air.

Airplane can be heard flying wide circles around the outgoing vessels: ship#4 moves toward NE, ship#3 moves EAST.


at 1245 Airplane flies back toward Scapa Flow Base and disappears over land.


TIME 1300

UBOOT comes back up to periscope depth.

PERISCOPE SIGHTING lighthouse comes into light NE from UBOOT  position, light stays on for 15 minutes. 


PERISCOPE sighting of ship#4 from behind, going toward NE.

Browsing through Lloyd’s Ship Register, Officers identify ship as


SPOTTING MARK #4


TARGET identified as


Bulk Carrier AMSTELLAND


appears to be armed cargo ship

with deck gun on forward deck


TIME 1315 vessel can be observed to change course slightly and heard to accelerate speed.


TIME 1330

Hydrophone reports sound of LARGE VESSEL GROUP at direction NE from UBOOT position, at distance more than 60 NM. Possible convoy formation.


TIME 1400

HYDROPHONE starts cranking up and breaking sound. 

Needs readjusting. Watch Officer orders repairs, adjustments estimated for 60 minutes.


TIME 1410

Hydrophone still under adjustments. 

PERISCOPE sighting of lighthouse at NE coming to light.


TIME 1420

PERISCOPE sighting of Coastal Patrol Airplane


TIME 1425

#5 - PERISCOPE sighting of large vessel coming toward land., at direction EAST from UBOOT position, distance 3 NM.

Vessel estimated to be most likely TOWN CLASS destroyer…


TIME 1420

PERISCOPE sighting of Coastal Patrol Airplane.

Watch Officer takes UBOOT down to 150 meters.

Hydrophone still under adjustments..


TIME 1500

Hydrophone adjusted and operational.


#6 - Hydrophone picks up sound of one big screw going north, at distance 7 NM, approximately NE from UBOOT position.


Coastal Airplane flies wide circle and disappears below LYTHE point.


#5 - Hydrophone can hear ship#5 moving toward LYTHE point.


PERISCOPE sighting of warship from behind, and Officers recognize vessel most likely as:


SPOTTING MARK #5


HMS Roxborough, destroyer

engine: steam turbine, 2 screws

sound signature: small, noisy

speed 35 knots


ARMAMENT:

4 guns

12 torpedo tubes

1 depth charge rack at back

              (syvyyspommiteline)


TIME 1550

periscope sighting of lighthouse coming to light SOUTH of LYTHE point, for 20 minutes.


TIME 1600

Hydrophone can hear #5 decreasing speed and making slight course change close to LYTHE point. Vessel disappears behind landmass around 1700 hours.


TIME 1745

Hydrophone malfunctions. Checkup reveals broken wires which need to be replaced. Watch Officer orders repairs underway.


TIME 1810

Weather: starts to rain, slightly. Sea state calm.


UBOOT floating at periscope depth.


TIME 1830

#7 - PERISCOPE sighting of fast small boat. 

Officers identify boat as:


SPOTTING MARK #7


TARGET identified as


Coast Patrol Boat



Course heading toward UBOOT position - but quick course change at 2 NM from UBOOT position, continues toward land and disappears into narrow sound between SOUTH TOWN and RUMLEY POINT.


TIME 1915 - Hydrophone repaired and in good working order.

TIME 1940 - Sunset

TIME 2000

#8 - periscope sighting of small boat coming out from narrow sound.

Course heading directly toward UBOOT position.

SPOTTING MARK #8


TARGET identified as


Fishing Boat

Diesel, 1 screw

             … engages 2.screw

                  = Twin Diesel engine ?!



Watch Officer draws in periscope and takes UBOOT down to 120 meters.


Hydrophone keeps following vessel… one slow screw… as it comes directly toward UBOOT.


Vessel passes approximately  0,5 NM NORTH of UBOOT position,

Hydrophone can hear second diesel screw engaging - so small vessel with twin diesel engine… boat accelerates to 8 knots and disappears toward NE / NORTH


TIME 2230

UBOOT floating at periscope depth 20 meters.

Sea is calm, and quiet all around


REWARDS FOR SUCCESSFUL IDENTIFICATIONS:

ID REWARDS: FIRSTOFFICER, NAVIGATOR and ENGINEER get 2 FREE ACTIVATIONS next session.


ENEMY CONTACT SHEET


Based on observations of enemy movements, 

OFFICERS WRITE RECOMMENDATIONS FOR CAPTAIN:


Officer’s Recommendation: In respect to a eastern approach to the basin, the southeastern approach appears to be used by smaller boats. No ships observed going through the Northeastern approach. Enemy appears to use lighthouses on rocky outcrops to guide what appears to be convoys east of the Scapa Basin.  Movement of large vessels is covered by probable torpedo-armed aerial surveillance craft. Our conclusion is that the best approach would be from the south, by following in larger ships’ wakes.