Last week myself and Dan got together for turn 4 in our CoC Serafimovich campaign. This was the second attack of the Italians on the Bobrosky. Historically it took several goes for the Axis to take this position, so history was mirroring itself on the wargaming table.
As described earlier this was the Attack and Defend scenario from the rulebook. as you can see the table was basically the same as the previous with some new building, but terrain rules.
Table Overview, the Italians are attacking from the right. |
A new Russian farm complex from 3D Print Terrain |
The Italian approach. |
PMs and subsequent JOPs position, I believe the Patrol Phase was a draw. |
Italian (13 Supports)
Platoon 2 (missing troops)
L3/35 Laflamme
47/32 Semovente
Brixante 45mm Mortar Team
Soviets (6 Supports)
Platoon 3 (fresh)
M1927 IG
Wrath of the gods
The Game
To be honest, I did not think that Dan was not going to take any armour, so I picked a gun with the best HE component. Boy, was I wrong! I was horrified to see that he took 2 tanks, the only saving grace was that Italian armour of this period is quite weak and I was hoping that 4 AP would do it. Additionally he had a flamethrower and I knew that once it got close, my troops would be done.
Above you can see my M1927 and a section behind the stone wall of the farm complex, the Italians made effective use of their 3 smoke rounds from their Brixante mortar. |
I had placed my last section inside a ruined stone house. |
Post Game
The previous method I was using just was not working so I have had to resort to a spread sheet. It is a little confusing. The game 4 column is the actual result from the post game process of turn 4. The greyed column is the effects for the next turn (5). I am hoping this makes it easier to keep track.
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