I had another Fire and Fury ACW game a week ago. We gathered at Graham's house for a full day of gaming, there was myself and Steve playing for the Union while Jean-Jacques and Graham were the Rebels. The scenario was based on the first Battle of Kernstown, and was focused on Tyler's attack on the fortified position held by the Confederates.
As usual, Graham had set up an excellent table. The game was played with what I believe were mostly 15mm Blue Moon figures and it was quite a display.
The Union approach is in the foreground with Tyler's brigade in road formation trying to get into battle line. You can see J-J getting his rebels ready behind the stone wall.
The Union supports |
The CSA move in some cannon to confront the Union troops coming from their left |
The Union approach |
The confederates hold firm, the remnants of Tyler's brigade break to their right |
The Union supports finally get through the woods. |
Well myself and Steve lost, as Tylers brigade was essentially wiped out before I could break the CSA. We played about 8-9 turns of 12, but it was clear that the Union would not make their victory conditions.
I quite enjoyed this game and became more appreciative of the ruleset. I will compare it to Pickett's Charge. There was a couple of idiosyncrasies in my first game in respect to unit size but these were not so obvious in this game. Once you get a handle on the two sided QRS, the game runs pretty smoothly. I have asked Graham if it would be ok if I port the OB and scenario to Pickett's Charge and run a game for comparison. Thanks to Graham for hosting supper and Steve for driving from Ottawa and Jean-Jacques for coming from Sorel-Tracy.
Nice looking battle 👍
ReplyDeleteBeautiful table. Good ol' Fire & Fury is a good rule set.
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