03 September 2025

Many Rivers-Turn 4-Farm and Forest


Myself and Graham got together at his place last Sunday week for the next game in the Many Rivers campaign. We finally had moved on to another table, this time playing the Swift to Support scenario from the 1940 Handbook. As you can see I was extremely lucky with my support roll get 19 support points. Graham ended up with 9. Both platoons were in good shape but I should note that my other 2 platoons are pretty shot up.

Forces

Guards Platoon #2 (missing 1 man)

FR 0, 5CD, Regulars


Supports (9)

AAMG 1

Infantry Section 4

4 Emplacements 4


Schützen Platoon #3 (missing 4 men)

FR +1, 5CD, Regulars


Supports (19)

Shabby Nazi Trick 1

Red Dice 2

Smoke Barrage 2

le.18 IG 4

Stuka Attack 4

Pioneer Squad 6


The Game

I got boxed into a corner with my JOP's. Graham stayed well back. The Stuka Attack resulted in the large barn being in ruins which was a significant advantage for me as this is solid cover for the British with a good LOS over the hedges.
This photo is from pretty late in the game, as I had forgotten to take photos as usual. I held off with the smoke barrage which landed right on target until I had my troops ready to advance rapidly forward. I also waited to see where Graham was to set up his defence. He eventually placed all 4 sections behind the hedge on his right flank. I used my large Pioneer Squad as the main advance. As you can see above they got quite shot up. I had a strong firing base on the hill on my left flank.
Base of fire with SL, IG, squad and 5cm mortar.
As you can see the British suffered quite a few casualties and shock from my firing base with at least 2 teams routing. Graham decided he had enough and withdrew. Game over!


Summing Up

German Platoon #3
Platoon Leader Outlook: Happy
Men’s opinion: 0
CO’s opinion: -1
German Platoon #3: 3 dead next game

German 1st Platoon has lost 5 dead , 5 missing for next game
German 2nd Platoon has lost 8 dead, 4 missing for the next game

British Platoon #2 
Platoon Leader Outlook: Happy 
Men’s opinion: +1
CO’s opinion:  -1
British Platoon #2: 2 dead, 2 missing next game

British Platoon #1: 5 dead, 2 missing next game

Next Game

I have decided that I will use a Blitzkrieg to attack the next table using my same force. The 5cm Mortar will be out of ammo and we decided that it would be unreasonable for the Pioneer Squad to be intact as they lost 6 figures, so using the casualty table they will be down 5 men for the next game.

01 September 2025

CoC in 15mm-Delaying Action

 

A week ago Saturday, I got together with William at the abyss. He had expressed interest in learning the Chain of Command ruleset, he had one previous game an this was to be his second. He had been putting together a 15mm force for WWII and wanted to put them on the table. I had not played CoC with 15mm troops for more than 10 years so I was looking forward to it.

William had a French and German force put together and decided to go with the Delaying Action scenario from the v2 rulebook. He also put together all of the terrain. the OB is as follows, we diced for supports before the game on Discord. The Germans were the Attackers.

French 1940 Infantry Platoon (FR+1)
2 SL
VB Team w/JL
3 Groupes de Combat w/JL

Supports
AAMG


Great Army Group A, First Wave Division (FR+4)
2 SL
4 Squads w/JL

Supports
Shabby Nazi Trick
Red Dice
Sniper
Stuka Bombardment
le.18 IG

Photos

As usual I forgot to take many as it was quite an exciting game.

The Objective was the red roofed building in the centre. William almost flanked me in the Patrol Phase as you can see he got a JOP in the forest on my right flank.
The Stuka Bombardment was quite effective, catching the actual Objective on fore. It collapsed at the end of turn one.
William was agressive in his defence advancing on both flanks.
The Germans made short work of this GdC.

Well this was quite an exciting game, The hedges blocked LOS up to 2". My attack was a little slow to get going but the Germans did advance up the table. I have never seen anyone like William for throwing triple sixes on his Command Dice, thus unlike most games of CoC there were actually many turns. I had brought down the French FM but William started the Final Countdown while I was still some distance away. I was able to get close but alas time ran out for me before I could get to the Objective. This was quite a fun game and we used many of the new mechanisms that have appeared in v2 of CoC.

It was the first time in a while that someone else supplied the troops and the terrain for a CoC game and I really appreciated it. Many thanks William for doing that and for an exciting game!