22 November 2024

SAGA Night-Seljuks vs Normans

 

Sponsored by SAGA Montreal


We had our monthly SAGA meet-up last night at the Abyss, I believe there 3 games with 6 players. I played against Michel for the first time. We decided to play the Desacralisation scenario from the SAGA Tournament handbook. This was practice for the Grand Melee which is scheduled for next Saturday. Michel played his Normans and I played the Seljuks.

Normans (6 SAGA Dice)

3 units of Mounted Hearthguards in 2 groups
2 units of Levy Bowmen
1 unit of Mounted Warriors with Javelins

Seljuks (7 SAGA Dice)

2 units of Mounted Composite Bow Warriors
1 unit of Levy Bowman
3 unit of Foot Warriors in 3 groups

Game

Of course I forgot to take photos until the end. We both played quite aggressively so by the end of the game there were very few troops on either side. The scenario required that we place 3 markers each and by taking our opponent's markers we could restrict the number of survival points that each player would get at the end of the game. I was able to capture 2 markers while Michel got one. This restricted myself to a maximum of 24 points while Michel had 16. When we totalled up the survival points, I had a slight edge of 22 to 20 which would have meant a draw, but because of the markers I won by 22 to 16. Certainly a novel mechanism. I should say both of us had several shots at taking out the markers and they were difficult to capture.
Turn 5 was the last, as you can see not much left.
Norman Levy Bowmen
The Seljuk Warriors charging the Norman Levy
I just could not beat these Norman Javelins

It was a fun game and I did learn a few things, this was the 3rd outing for my Seljuks and they finally won.

18 November 2024

Belov's Breakin-A CoC Virtual Encounter

MORE TO COME! 

Last week I had my first Virtual Wargaming experience for quite sometime. 



Patrol Phase

Final Positions


Thanks Tom, for inviting me to this game.





10 November 2024

Showdown at Los Nachos-Game 2

A couple of weeks ago we got together at PY's to play game 2 in the Los Nachos campaign. This was turn 4 in our campaign. If you remember the Makinens won the first game and captured the Tainted Desert. Subsequently the Makinens were able to take the Rusty River without a fight. They took the next turn to lay some Barbed Wire. So on to Turn 4, the Taverniers have finally seized the initiative and have decided to attack the Rusty River. The Rusty River was placed in a verdant valley. We played the Vendetta scenario. I should note with their increased income the Makinens were able to arm up, while PY had to generate a new character to join the Taverniers......Rusty Nutslinger.......I will live that there.

The Players


Makinens
Matt Makinen-Gunslinger
Justin Makinen-Greenhorn
Bubba Carlsberg-Shootist
Hector el Borracho-Greenhorn
Tuco-Shootist
1 Group of Sheep Farmers

Taverniers
George Marrison-Shootist
Justin MaBoots-Shootist
Billy Bob Jackson-Gunslinger
Rusty Nutslinger-Geenhorn
4 Groups of Cowhands

Game Photos
The Rusty River Valley, as you can see there were lots of sheep. The Taverniers were attacking from the far ground with the Makinens in the near ground.
Half of the Makinens headed in this direction to protect their right flank but trying to remain in cover.

The Taverniers attack on our right flank, while their main characters moved to the centre.

You can see the bosses cowering in the rear!

On our left flank they sent in several more cowhands with their characters hanging out in the middle, they did give us a lot of jip on this flank and it too sustained gunfire to hold them off.

Somewhere along the way one of the Makinen Brothers was able to get a lucky shot off and killed Billy-Bob. The Tavernier attack was crumbling.


The Taverniers had terrible dice in this game and we slowly took out all their henchmen and then we were lucky enough to kill Billy Bob Jackson, the second character we have taken out in our 2 games. Justin Makinen was also taken out but was able to recover. The Taverniers decided to pack it in and ride back to their ranch. Another Makinen victory. 

There might be a bit of a hiatus before our next game as I cannot be in Montreal until the middle of November at the earliest. 

09 November 2024

Burma 1943: Chindits at Nankin Station-A Far East Chain of Command Campaign

  

My friend Pierre-Yves is in the process of writing a pint sized campaign set in Burma with the Chindits facing the Japanese. The campaign is set in Burma in March 1943, during Operation Longcloth, Major Calvert's Chindits execute daring raids behind Japanese lines. The campaign focuses on the sabotage of the railway at Nankan Station and the subsequent Japanese counterattacks. 

I am going to leave the rest of the details to PY, as it is his campaign but will document each game we play, also please understand this is the first game we are playing using the new rules as laid out in the Far East handbook. I am playing the Japanese. I should also note that these are one off platoons for the first game, they do not feature in any further games, they will however affect the CO, MO and Platoon Leader's Outlook for the campaign.

Scenario 1: Initial Reconnaissance (The Patrol)

Japanese (FM 10)

1943 Infantry Platoon

Supports

Red Dice 

Chindits (FM 9)

1943 Chindit Platoon

Supports

Sniper

Patrol Phase

I got flummoxed in the Patrol Phase, with most of my JOP's in a tight small area, while PY got a fairly wide deployment.


Game


I am not sure why this happened but all our sections were deployed in a small area on the Japanese right flank. I had several double phases so I was able to get my sections down on overwatch. I found the movement rules in the Jungle a little difficult to appreciate first. You lose dice pips unless you move in single file through the Jungle, I did figure it out after awhile.
The Chindits deploy to counter the Japanese
Japanese fireing line
I used one of my sections to attempt to capture the Chindits JOP on my left flank, this was stupid as I could easily of sent off a Scout Team! 

Summary

Well it was an interesting game but not that exciting in respect to the play. I believe we got the new Jungle Rules down quite quickly, it is too bad that the game quickly degenerated into a long firefight with several sections being firing range but with no tactical movement aside from the Japanese play to capture the isolated Chindits JOP.  We essentially just pulverised each other until the Chindits FM dropped to 0, while the Japanese maintained their's at 4. A Japanese Victory. I did get a lot of double phases while I do not believe PY got any. But my Command Dice were abysmal, I got multiple 4's when both my SLs were out of commission. 



Butcher's Bill

Japanese

CO
MO
Outlook

Chindits

CO
MO
Outlook




06 November 2024

SAGA Night-Seljuks vs JomsVikings


On our last club SAGA Night I played against Helge's Jomsvikings. We used the chaos method to set up and Helge was the active player. He placed just 2 forests on the table an left it at that. I am unsure of the rest of the game criteria. We played a 6 point game. Only 1 photo I am afraid.
Jomsvikings

Warlord
6 units of Hearthguard


Seljuks

Warlord
2 units of composite bow mounted Warriors
3 units of foot Warriors
1 unit of bow armed Levy

Well it was not much of a game, I really played quite poorly making a very poor move in my first turn, which essentially wiped out my 2 mounted units as an effective force. The next 3 turns witnessed a painful  and rapid decline in my forces. The game ended in the 4th turn with my Warlord being killed.

I do not believe I have ever played such a poor game, I am not really sure what happened. Helge, I should note played quite well. I was a bit surprised with an all Hearthguard warband, maybe even a little intimidated. The Seljuks are a new warband to me with this being only the 2nd time I have played them. However, their Battleboard really is not complicated. We will just have to see how it goes with them. Maybe a good explanation might be that I fielded a partially painted unit of horsemen. I have never done this in the past and maybe the SAGA gods were punishing me for this!



04 November 2024

1940 German attack on French Village-CoC

I got together with my friend Iannick for a Chain of Command game. He had recently painted an Early War German platoon for Chain of Command and also got a friend of ours, Graham, to paint a French Platoon. He used Crusader Miniatures for the figures and they were really very nice indeed. He had put together the basic platoons with some supports.

We decided to play the Probe Scenario from the main rulebook but used the 1940 source book to play. The Germans were the attacker of course and Iannick decided to play them. He rolled a 2 for support.

Germans FM 10

Shutzen Platoon-Panzer Division A
Sniper

French FM 11

Infantry Platoon
Entrenchment 

Patrol Phase

The Game
I decided to deploy early with a group de combat on each flank with my grenadiers in an entrenchment. I usually do not like to do this but the path of the German attack was clear.
and here they come initially on my right.
The group de combats are quite large and maybe unwieldy
Another Geran Squad makes an appearance 
Getting down to the end now, the Germans make a rapid advance to my left flank, the French have a slight advantage.......
.......and do win but it is quite costly.
A badly malled German squad make a run for the edge.
The Germans are inches away from victory but their FM drops to zero. A French Victory!


It was a fun game and it was nice to get Iannick's troops out. It was quite close and a swing of the dice would have given the game to the Germans.