26 June 2022

More 6mm Terrain and French AFV's

I am hoping soon to play some more "O" Group in 6mm, and while waiting for an EW Western Front Supplement to come out I thought I would have a go at some EW Western Front games from the TFL "O" Group Fall of France supplement.

I have lots of EW German AFV's but I thought I would add some French vehicles. Most of the vehicles, I found for free on Thingiverse so I decided to save some money and go with 3D prints on my cheap resin printer. It does not do a great job and cannon are quite a challenge but they do come out good enough for wargaming. I had a look through the supplement to see what I needed, I could not find everything but what  was found should be good enough to start working through the scenarios in the book.
There are:
2 Char Bis
2 Souma S35
3 Renault R35
4 Hotchkiss K39
3 Panhards
6 Laffly Trucks
2 Renault UE

I am happy with them and I am sure they will do good service on the table.

I also painted up a 2-3 BUA town base (I am using cm rather than inches) from Commission-Figurines. Nice how it came out but screwed up the assembly on one of the houses, but a very nice pdf model.

23 June 2022

6mm terrain for WWII

I have been working industriously on some 6 mm terrain for "O" Group. Most of the stuff is bought but I did make the fields from some base material and some 3D printed hedges. Maybe some improvement with the fields but I am good with the rest.
The track is from Commission Figurines and the resin pieces are from Leven Miniatures. I can recommend both companies.


19 June 2022

Bag the Hun-Blenheims at Dawn

We recently played a WWII Airwar game over North Africa using Bag the Hun rules. we played it over 2 nights as we were a little rusty with the rules. This was the first time, I hosted a Bag the Hun game so I was a little slow, but things went generally well with no problems using Discord.

We had 2 squads each: I took the Italians and had 7 CR-32 biplanes while P-Y had 8 Blenheim Mk I bombers. The scenario was quite simple with the Blenheims approaching from the east to bomb a small air field in the North African desert. The CR-32 appoached from the northwest in attempt to take them down. The pilots were all Sprogs aside from 2 Regulars for the RAF and 1 Regular for the RA. I took a few more photos then usual and will give a brief outline of the action.

The CR32's in the foreground ready to attack the approaching bombers.
The RA yellow squad are quickly spotted.
The RA pilots had more difficulty spotting the bombers as they are coming out of the sun.
Yep...it is a bombing run!
Now if we could only get in position to take a shot, in Bag the Hun to take a shot the pilot has to be directly lined up with the target, although close in the above photo no planes are on the same grid row. 
The bonus cards really worked out for the RAF as they quickly moved pass the Italians.
Bombing run
The Blenheims moderately damage 2 hangers.
The white RA squad get on the tail of the lagging green RAF squad.
The Italians get some shots off and damage the lead bombers causing the fuel line leak and a fire.
But they just can not finish him off.
Meanwhile the RAF red squad make their turn back to home (Egypt) with the yellow Italian squad giving chase. It is going to be tricky as the bombers are almost twice as fast as the CR-32's.
P-Y pull off an amazing manoeuvre getting all his planes in position so the Air Gunners have targets .
Fortunately the Italians aeronautic skills help them to avoid any damage but they are quite trigger happy and the white squad is running very low on ammo and White 2 has a jammed gun so has to retreat. Yellow 4 tries to take his place to catch the lone bomber.
The yellow Italian squad breaks formation
Yellow 1 remains on the tail of Red 1 but just can not take him down
The CR-32's all out of formation try to manoeuvre into position to take out the isolated Blenheim. The other 7 bombers have made it off the table.
Lady Luck is against the Italians though, they get 3 planes in position to fire at the Blenheim , the deck is shuffled and can you believe the RAF move card comes up first! Although no planes are lost on either side, the RAF have a victory after a successful bombing run. 

I should note that the scenario was taken from a brochure The Falcon and the Gladiator by Chris Stoesen. He has put out 2 pamphlets on the easy Airwar over North Africa. They are jammed with a lot of detail and also an outline for playing a campaign. A campaign itself is not really included like a TFL Pint Sized Campaign for CoC, but certainly one could write one from the detail that is provided. In retrospect, I think the game might have been a little boring for P-Y as there was no fighter escort for the Bleinhams and bombers in themselves are quite limited in what they can do. Certainly I would like to play more North African scenarios using Bag the Hun, but I will have to add to my collection to make the games more interesting. Certainly, I have quite a pile of unpainted planes for this theatre.

01 June 2022

Some New Figures

Three or four years ago, I played a game of Flint and Feather at a local convention. It was a fun game but what struck me were the figures with which we played from a British Columbia company who put out both the game and the figures for it. The game is designed around pre-contact North American aboriginal peoples.

I finally ordered some figures a couple of months ago and although I have not painted any of the Native Peoples yet, I have painted a couple of their Spirit Creatures which I hope to use for Devil in the Wilderness ruleset. I also was looking for some more figures to use for civilians set in North America for Devil in the Wilderness, Muskets and Tomahawks as well Sharpe Practice. Devil in the Wilderness has 2 cards for giant Supernatural Creatures which will be used.

Spirit Creatures

The Naked Bear
I will use the Chemoo Card
Flying Head
I will use the Aglebemu Card
European Settlers set
These figures were entirely painted with the new AP Speed Paints, I was quite pleased.


I really enjoyed painting these figures and looking forward to getting to the Native Peoples.