Last night we got in our ninth game in the Gembloux Gap campaign after a couple of postponements. Two of my Finnish friends, Janne and Eero, showed up for the game. I am not sure how they do it at 0200h their time, but they tell me it is quite exciting to watch.
Dice were rolled and the game started:
Germans (FM 8 (-1 on FM roll) (3 Schützen Regiment)
Schützen Platoon #3 (less 2 men)
Supports (12)
Fifth Columnist
Red Dice
MMG Team
PGB
PZ III
French (FM 9) (110e Régiment d'Infanterie)
Infanterie Platoon #3
Supports (7)
Escouade de Fusiliers Motocycliste
Canon de 47mm ATG
As usual we played out the Patrol Phase on P-Y's
ap. The smaller dots are the JOP's, while the numbered dots are the PM's at their final positions. The game was based on the Hasty Defence scenario from the the Blitzkrieg rulebook. P-Y was forced to deploy all his PM's in the #2 sector (NE), while I favoured mine in the south east edge. As you can see, I did well in the Patrol Phase with one of my JOP's just 15" from the northern edge. To win the game I have to exit one unit off the northern edge and control 2 of the 3 northern sectors.
Butcher's Bill
Germans (platoon 3)
Final FM 8
0 loses (1 man dead in next game)
CO +2
MO +2
Prickly (-1 FM)
French (platoon 3)
Final FM 3
3 men dead, 2 missing for next game
CO +2
MO -5 (-1FM)
Happy
So I suspect that it might be 3-4 weeks before our final game in this campaign, the terrain requirement for the last game in the campaign is quite significant as you can see below. I suspect the FDM printer might have to be brought back into action as well as having a need to make some more railway track.